View Issue Details

IDProjectCategoryLast Update
0012564Bionic DuesSuggestion - InterfaceSep 26, 2013 6:10 pm
Reporterwindgen Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.915 Linux Support! 
Fixed in Version0.923 
Summary0012564: Show roads leading from revealed level sites
DescriptionParticularly at the beginning, it's difficult to know which missions lead to corners and which lead to more progress. It might improve the game to draw roads leading toward missions that are too far away to see.

In other words, if A is a visible mission and B is a not-yet-visible mission adjacent to A, then draw a road halfway from A to B.
TagsNo tags attached.
Internal WeightKey Feature Addition

Activities

keith.lamothe

Sep 26, 2013 6:10 pm

administrator   ~0034093

For 0.923:

* The City Map now draws half-length lines from visible nodes to their invisible neighbors (if any). Except for when DaysLeft is 0, when no lines are drawn (since only the HQ draws).

Thanks :)

Issue History

Date Modified Username Field Change
Sep 19, 2013 4:48 am windgen New Issue
Sep 19, 2013 8:46 am tigersfan Internal Weight => Key Feature Addition
Sep 19, 2013 8:46 am tigersfan Assigned To => Chris_McElligottPark
Sep 19, 2013 8:46 am tigersfan Status new => assigned
Sep 19, 2013 8:46 am tigersfan Description Updated
Sep 26, 2013 6:10 pm keith.lamothe Note Added: 0034093
Sep 26, 2013 6:10 pm keith.lamothe Status assigned => resolved
Sep 26, 2013 6:10 pm keith.lamothe Fixed in Version => 0.923
Sep 26, 2013 6:10 pm keith.lamothe Resolution open => fixed