View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012564 | Bionic Dues | Suggestion - Interface | Sep 19, 2013 4:48 am | Sep 26, 2013 6:10 pm | |
Reporter | windgen | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.915 Linux Support! | ||||
Fixed in Version | 0.923 | ||||
Summary | 0012564: Show roads leading from revealed level sites | ||||
Description | Particularly at the beginning, it's difficult to know which missions lead to corners and which lead to more progress. It might improve the game to draw roads leading toward missions that are too far away to see. In other words, if A is a visible mission and B is a not-yet-visible mission adjacent to A, then draw a road halfway from A to B. | ||||
Tags | No tags attached. | ||||
Internal Weight | Key Feature Addition | ||||
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For 0.923: * The City Map now draws half-length lines from visible nodes to their invisible neighbors (if any). Except for when DaysLeft is 0, when no lines are drawn (since only the HQ draws). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 19, 2013 4:48 am | windgen | New Issue | |
Sep 19, 2013 8:46 am | tigersfan | Internal Weight | => Key Feature Addition |
Sep 19, 2013 8:46 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 19, 2013 8:46 am | tigersfan | Status | new => assigned |
Sep 19, 2013 8:46 am | tigersfan | Description Updated | |
Sep 26, 2013 6:10 pm | keith.lamothe | Note Added: 0034093 | |
Sep 26, 2013 6:10 pm | keith.lamothe | Status | assigned => resolved |
Sep 26, 2013 6:10 pm | keith.lamothe | Fixed in Version | => 0.923 |
Sep 26, 2013 6:10 pm | keith.lamothe | Resolution | open => fixed |