View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012616 | Bionic Dues | Gameplay Idea | Sep 21, 2013 1:29 pm | Sep 27, 2013 4:17 pm | |
Reporter | Cyborg | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.919 | ||||
Summary | 0012616: blockade And fuel tank missions options | ||||
Description | It occurred to me while playing that I don't necessarily want to blow up missions beside the fuel tank. And for the blockade, maybe I want to keep this for the final battle. Is that something I'm supposed to do? I'm not sure. So what I'm suggesting is, have the option at the end of the fuel tank mission to either blow it up or take a randomized loot chest. Maybe something similar for the blockade. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think the whole point of the fuel tank missions is that you decide weather or to to take them based on the fact that they are going to blow up the neighboring missions. You don't play all the missions remember, only 0000143:0000050 out of however many there are (0000206:0000100?) |
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Right, what Arnos said in this case. The mission selection itself is the choice. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 21, 2013 1:29 pm | Cyborg | New Issue | |
Sep 21, 2013 4:10 pm | Arnos | Note Added: 0033969 | |
Sep 23, 2013 9:12 am | tigersfan | Internal Weight | => Feature Suggestion |
Sep 23, 2013 9:12 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 23, 2013 9:12 am | tigersfan | Status | new => considering |
Sep 27, 2013 4:17 pm | Chris_McElligottPark | Note Added: 0034202 | |
Sep 27, 2013 4:17 pm | Chris_McElligottPark | Status | considering => closed |
Sep 27, 2013 4:17 pm | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |