View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012664 | Bionic Dues | Bug - Gameplay | Sep 23, 2013 9:28 pm | Sep 25, 2013 10:47 am | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.919 | ||||
Summary | 0012664: Virused Bombot doesn't explode | ||||
Description | I virused a BombBot expecting it to charge into the enemy and explode, but it just reached an enemy and now both are immobile. Edit: Huh. I thought these guys were supposed to explode when they got within a tile or something. I guess not. I just got cornered by one. Still seems a bit weird for one bot just to lock the other one down so both become immobile. Edit2: another weird thing. The gaffebot that the bombbot is wrestling with has its stats reduced to 0. Pic added. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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All is well. 1. BombBots just get close and wait for you (or something else) to shoot them. They are doing just what they should, so it's all good. 2. The GaffeBot ran out of ammo, so has unequipped its gun and had no other gun to equip. The out of ammo popup and voice track would have played, and it would also be in your message log. |
Date Modified | Username | Field | Change |
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Sep 23, 2013 9:28 pm | Pepisolo | New Issue | |
Sep 23, 2013 9:28 pm | Pepisolo | File Added: bombbotdonothing.save | |
Sep 23, 2013 9:41 pm | Pepisolo | Description Updated | |
Sep 23, 2013 10:02 pm | Pepisolo | Description Updated | |
Sep 23, 2013 10:03 pm | Pepisolo | File Added: gaffebot0000.png | |
Sep 24, 2013 2:32 pm | tigersfan | Internal Weight | => Major Problem |
Sep 24, 2013 2:32 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 24, 2013 2:32 pm | tigersfan | Status | new => assigned |
Sep 25, 2013 10:47 am | Chris_McElligottPark | Note Added: 0034038 | |
Sep 25, 2013 10:47 am | Chris_McElligottPark | Status | assigned => closed |
Sep 25, 2013 10:47 am | Chris_McElligottPark | Resolution | open => no change required |