View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012711 | Bionic Dues | GUI | Sep 27, 2013 3:33 am | Sep 27, 2013 2:00 pm | |
Reporter | windgen | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.922 | ||||
Fixed in Version | 0.925 | ||||
Summary | 0012711: Bots display "Ammo: 0/0" when out of ammo | ||||
Description | Bots display "Ammo: 0/0" when out of ammo. There's absolutely no reason max ammo should be displayed as zero when a bot is out of ammo! Attack and Attack Range also display zero when a bot is out of ammo. In my personal opinion they shouldn't, but I can see a legitimate argument for why they should (i.e. "attack strength and range of 0 means it can't attack"), and if Arcen wants to use that convention in this game...it's unusual but understandable. The NinjaBot in the screenshot and savefile for 0012710 display this behavior (actually I noticed this when looking at the screenshot before I submitted it), but really, it's not hard to reproduce from scratch (just let a bot shoot you until it's out of ammo). | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
For 0.925: * Fixed a bug where enemy weapon stats would stop showing correctly (0 max ammo, etc) when they were out of ammo. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 27, 2013 3:33 am | windgen | New Issue | |
Sep 27, 2013 11:28 am | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 27, 2013 11:28 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 27, 2013 11:28 am | tigersfan | Status | new => assigned |
Sep 27, 2013 11:28 am | tigersfan | Description Updated | |
Sep 27, 2013 2:00 pm | keith.lamothe | Note Added: 0034157 | |
Sep 27, 2013 2:00 pm | keith.lamothe | Status | assigned => resolved |
Sep 27, 2013 2:00 pm | keith.lamothe | Fixed in Version | => 0.925 |
Sep 27, 2013 2:00 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |