View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012755 | Bionic Dues | Bug - Gameplay | Sep 29, 2013 2:18 am | Oct 1, 2013 1:08 pm | |
Reporter | Misery | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.925 | ||||
Fixed in Version | 0.929 | ||||
Summary | 0012755: Major slowdown from bot movement | ||||
Description | Pretty much the same problem as last time. The type of bot doesnt seem to matter, and it can happen even if there's just 2 or 3 of them active at once. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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Can you provide a save? Or does it go away after save/load? |
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It does seem to persist even after loading. And I could swear it happens more when GaffeBots are around. |
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In slowturns3, all seems to be well -- the slowness between turns is because of the bots animating, which is what is supposed to happen. In this case, the gaffebots have an extra turn each from something, so each one of them takes two moves, which takes double the time. I don't see any time in this save where there is a delay and bots are not acting. Also, if I zoom in so that bots are not on the screen and move around, I move perfectly smoothly because it makes them act instantly when they are offscreen. So really it seems like you are just waiting on the animations in that one, which is as designed (otherwise everything would just jump into place). |
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However, in slowturnsagain, there is a new bug where the bots no longer try to get at you in a narrow hallway if there are other bots in front of them. So only the first one chases you, and the rest just stand there dumbly. That is new in the last version, and is likely related to the change: "Several changes have been made in AI target finding to prevent situations where crowds of enemy bots are piled up and immobile because they've picked targets they can't get to without walking through each other." That seems to have killed their ability to chase you in a line. |
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Ok, I'll take a look :) Had just been trying to fix some problems I was observing in another save where a whole group of bots in a wide area would just stand around. |
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Thanks! |
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For 0.929: * Fixed a bug in the last version that made the AI really stupid with groups of robots in a thin hallway. Thanks :) |
Date Modified | Username | Field | Change |
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Sep 29, 2013 2:18 am | Misery | New Issue | |
Sep 29, 2013 9:47 pm | keith.lamothe | Note Added: 0034285 | |
Sep 29, 2013 9:47 pm | keith.lamothe | Assigned To | => keith.lamothe |
Sep 29, 2013 9:47 pm | keith.lamothe | Status | new => feedback |
Oct 1, 2013 10:07 am | Misery | File Added: slowturnsagain.save | |
Oct 1, 2013 10:07 am | Misery | File Added: slowturns3.save | |
Oct 1, 2013 10:09 am | Misery | Note Added: 0034374 | |
Oct 1, 2013 10:09 am | Misery | Status | feedback => assigned |
Oct 1, 2013 12:16 pm | Chris_McElligottPark | Note Added: 0034379 | |
Oct 1, 2013 12:19 pm | Chris_McElligottPark | Note Added: 0034380 | |
Oct 1, 2013 12:19 pm | Chris_McElligottPark | Internal Weight | => Fix ASAP |
Oct 1, 2013 12:22 pm | keith.lamothe | Note Added: 0034381 | |
Oct 1, 2013 12:34 pm | Chris_McElligottPark | Note Added: 0034386 | |
Oct 1, 2013 1:08 pm | keith.lamothe | Note Added: 0034389 | |
Oct 1, 2013 1:08 pm | keith.lamothe | Status | assigned => resolved |
Oct 1, 2013 1:08 pm | keith.lamothe | Fixed in Version | => 0.929 |
Oct 1, 2013 1:08 pm | keith.lamothe | Resolution | open => fixed |