View Issue Details

IDProjectCategoryLast Update
0012755Bionic DuesBug - GameplayOct 1, 2013 1:08 pm
ReporterMisery Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.925 
Fixed in Version0.929 
Summary0012755: Major slowdown from bot movement
DescriptionPretty much the same problem as last time. The type of bot doesnt seem to matter, and it can happen even if there's just 2 or 3 of them active at once.
TagsNo tags attached.
Internal WeightFix ASAP

Activities

keith.lamothe

Sep 29, 2013 9:47 pm

administrator   ~0034285

Can you provide a save? Or does it go away after save/load?

Misery

Oct 1, 2013 10:07 am

reporter  

slowturnsagain.save (113,960 bytes)

Misery

Oct 1, 2013 10:07 am

reporter  

slowturns3.save (112,403 bytes)

Misery

Oct 1, 2013 10:09 am

reporter   ~0034374

It does seem to persist even after loading. And I could swear it happens more when GaffeBots are around.

Chris_McElligottPark

Oct 1, 2013 12:16 pm

administrator   ~0034379

In slowturns3, all seems to be well -- the slowness between turns is because of the bots animating, which is what is supposed to happen. In this case, the gaffebots have an extra turn each from something, so each one of them takes two moves, which takes double the time.

I don't see any time in this save where there is a delay and bots are not acting. Also, if I zoom in so that bots are not on the screen and move around, I move perfectly smoothly because it makes them act instantly when they are offscreen. So really it seems like you are just waiting on the animations in that one, which is as designed (otherwise everything would just jump into place).

Chris_McElligottPark

Oct 1, 2013 12:19 pm

administrator   ~0034380

However, in slowturnsagain, there is a new bug where the bots no longer try to get at you in a narrow hallway if there are other bots in front of them. So only the first one chases you, and the rest just stand there dumbly. That is new in the last version, and is likely related to the change:

"Several changes have been made in AI target finding to prevent situations where crowds of enemy bots are piled up and immobile because they've picked targets they can't get to without walking through each other."

That seems to have killed their ability to chase you in a line.

keith.lamothe

Oct 1, 2013 12:22 pm

administrator   ~0034381

Ok, I'll take a look :) Had just been trying to fix some problems I was observing in another save where a whole group of bots in a wide area would just stand around.

Chris_McElligottPark

Oct 1, 2013 12:34 pm

administrator   ~0034386

Thanks!

keith.lamothe

Oct 1, 2013 1:08 pm

administrator   ~0034389

For 0.929:

* Fixed a bug in the last version that made the AI really stupid with groups of robots in a thin hallway.

Thanks :)

Issue History

Date Modified Username Field Change
Sep 29, 2013 2:18 am Misery New Issue
Sep 29, 2013 9:47 pm keith.lamothe Note Added: 0034285
Sep 29, 2013 9:47 pm keith.lamothe Assigned To => keith.lamothe
Sep 29, 2013 9:47 pm keith.lamothe Status new => feedback
Oct 1, 2013 10:07 am Misery File Added: slowturnsagain.save
Oct 1, 2013 10:07 am Misery File Added: slowturns3.save
Oct 1, 2013 10:09 am Misery Note Added: 0034374
Oct 1, 2013 10:09 am Misery Status feedback => assigned
Oct 1, 2013 12:16 pm Chris_McElligottPark Note Added: 0034379
Oct 1, 2013 12:19 pm Chris_McElligottPark Note Added: 0034380
Oct 1, 2013 12:19 pm Chris_McElligottPark Internal Weight => Fix ASAP
Oct 1, 2013 12:22 pm keith.lamothe Note Added: 0034381
Oct 1, 2013 12:34 pm Chris_McElligottPark Note Added: 0034386
Oct 1, 2013 1:08 pm keith.lamothe Note Added: 0034389
Oct 1, 2013 1:08 pm keith.lamothe Status assigned => resolved
Oct 1, 2013 1:08 pm keith.lamothe Fixed in Version => 0.929
Oct 1, 2013 1:08 pm keith.lamothe Resolution open => fixed