View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012842 | Bionic Dues | Suggestion - Interface | Oct 5, 2013 4:14 am | Oct 5, 2013 11:54 pm | |
Reporter | windgen | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.933 Release Candidate 2 | ||||
Fixed in Version | 0.935 Release Candidate 4 | ||||
Summary | 0012842: Show "New" for newly unlocked missions / new pieces of equipment | ||||
Description | Once you get to the middle/late game, your inventory and the world map can both be a little hard to read. I think for this reason, equipment generated in the last mission should be labelled "NEW!" in the inventory views. Likewise, the new missions that become unlocked after a mission is completed should be labelled "NEW!" in the city map. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Good idea. I think somebody mantis'd the inventory idea ages ago, but I completely forgot about it. The mission idea also sounds good. |
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For 0.935: * Parts looted in the last mission will show with a "New!" icon on them until you start the next mission. * Missions that you can deploy to, that you could not deploy to before the last mission, show with a "New!" icon on them until you complete the next mission. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 5, 2013 4:14 am | windgen | New Issue | |
Oct 5, 2013 9:02 am | Pepisolo | Note Added: 0034501 | |
Oct 5, 2013 4:43 pm | keith.lamothe | Assigned To | => keith.lamothe |
Oct 5, 2013 4:43 pm | keith.lamothe | Status | new => assigned |
Oct 5, 2013 11:54 pm | keith.lamothe | Internal Weight | => New |
Oct 5, 2013 11:54 pm | keith.lamothe | Note Added: 0034529 | |
Oct 5, 2013 11:54 pm | keith.lamothe | Status | assigned => resolved |
Oct 5, 2013 11:54 pm | keith.lamothe | Fixed in Version | => 0.935 Release Candidate 4 |
Oct 5, 2013 11:54 pm | keith.lamothe | Resolution | open => fixed |