View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012883 | Bionic Dues | Balance Issue | Oct 11, 2013 9:54 am | Oct 14, 2013 6:53 am | |
Reporter | lyravega | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.000 Launch Version! | ||||
Fixed in Version | 1.001 Beta | ||||
Summary | 0012883: Sentry Turret scaling | ||||
Description | In short, sentry Turrets scale up too fast. With Ninja's inherent bonus to Propulsion, and thus the Trap Skill (which is under Propulsion), a player can stack Trap Skill very rapidly. At the moment, after a few days in the game, I am using my Ninja and Science only. Science has a lot of sensor range upgrades on it, to use in conjunction with whistle, and my Ninja only has stuff that increases propulsion bonuses, and/or trap skills. All I do is set up 2-3 sentries and pop a whistle. I'd suggest lowering the scaling of all aspects of sentries. Range, damage, and health goes too high. After a point, instead of a linear progression / scaling, a curved one seems the best choice to me. edit At the moment, 1 trap skill grants these: +20% Attack Power +60 Max Shields +0.325 (?) Attack Range +5% Ammo Capacity Rather than a flat nerf, bonuses could be halved after 20 skill points for example. A flat nerf might make sentries very useless at low skill levels unless a proper gear is acquired. /edit | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I think balancing the sentry turret stats, while tricky, is better than the other proposed solutions. A sentry turret should be capable of operating on its own while the user hides somewhere far away. If you have to stand next to it while under fire, you might as well invest your resources in more powerful weaponry instead. |
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Are there any bots that can flip sentry turrets to the enemy side? :) |
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Velorien, those are extra suggestions. My best bet, as I've wrote above, would be a curved progression rather than a linear one. At the moment, 1 trap skill grants these: +20% Attack Power +60 Max Shields +0.325 (?) Attack Range +5% Ammo Capacity Rather than a flat nerf, bonuses could be halved after 20 skill points for example. A flat nerf might make sentries very useless unless a proper gear is acquired. |
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This will be very different in 1.001 :) |
Date Modified | Username | Field | Change |
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Oct 11, 2013 9:54 am | lyravega | New Issue | |
Oct 11, 2013 9:54 am | lyravega | File Added: st.jpg | |
Oct 11, 2013 10:00 am | lyravega | Description Updated | |
Oct 11, 2013 11:28 am | Velorien | Note Added: 0034606 | |
Oct 11, 2013 12:52 pm | Mick | Note Added: 0034609 | |
Oct 11, 2013 4:22 pm | lyravega | Note Added: 0034611 | |
Oct 11, 2013 4:23 pm | lyravega | Description Updated | |
Oct 11, 2013 4:24 pm | lyravega | Description Updated | |
Oct 11, 2013 4:25 pm | lyravega | Description Updated | |
Oct 14, 2013 6:53 am | keith.lamothe | Internal Weight | => New |
Oct 14, 2013 6:53 am | keith.lamothe | Note Added: 0034622 | |
Oct 14, 2013 6:53 am | keith.lamothe | Status | new => resolved |
Oct 14, 2013 6:53 am | keith.lamothe | Fixed in Version | => 1.001 Beta |
Oct 14, 2013 6:53 am | keith.lamothe | Resolution | open => fixed |
Oct 14, 2013 6:53 am | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |