View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012960 | AI War 1 / Classic | Crash/Exception | Oct 26, 2013 6:33 pm | Mar 17, 2014 9:47 am | |
Reporter | Cyborg | Assigned To | keith.lamothe | ||
Status | feedback | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012960: System.ArgumentOutOfRangeException: unhandled errors with one of the menus, it was unclear which one | ||||
Description | 10/26/2013 2:18:30 PM UnhandledErrors: 10/26/2013 2:18:30 PM (7.009) -----------------------------------Error-----------------------------------Log String: Update: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[GameButton[]].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at GameButton.InitializeType () [0x00000] in <filename unknown>:0 at GameButton.set_Type (GameButtonType value) [0x00000] in <filename unknown>:0 at GameButton.DoTypeClicked (Boolean IsLeftClick, Boolean IsPlayerClick) [0x00000] in <filename unknown>:0 at GameButton.EnableType () [0x00000] in <filename unknown>:0 at GameButton.set_IsEnabled (Boolean value) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at System.Collections.Generic.List`1[GameButton[]].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at GameButton.InitializeType () [0x00000] in <filename unknown>:0 at GameButton.set_Type (GameButtonType value) [0x00000] in <filename unknown>:0 at GameButton.DoTypeClicked (Boolean IsLeftClick, Boolean IsPlayerClick) [0x00000] in <filename unknown>:0 at GameButton.EnableType () [0x00000] in <filename unknown>:0 at GameButton.set_IsEnabled (Boolean value) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
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Drat, I thought we'd fixed this one. There's this incredibly intermittent thing in that one method where it's indexing into a list without something out of bounds. Pity we can't get line numbers from a non-dev unity build. I'll add in some more debugging code to at least display the type of button that it died processing. |
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Ok, in the currently available version (7.012+) there's some extra debugging in that function that should at least narrow down what's going on if it happens again. So please let me know if it happens again :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 26, 2013 6:33 pm | Cyborg | New Issue | |
Oct 26, 2013 6:33 pm | Cyborg | File Added: Kahuna 455 minutes.sav | |
Mar 12, 2014 12:30 pm | keith.lamothe | Note Added: 0035120 | |
Mar 12, 2014 12:30 pm | keith.lamothe | Assigned To | => keith.lamothe |
Mar 12, 2014 12:30 pm | keith.lamothe | Status | new => assigned |
Mar 17, 2014 9:47 am | keith.lamothe | Note Added: 0035195 | |
Mar 17, 2014 9:47 am | keith.lamothe | Status | assigned => feedback |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |