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IDProjectCategoryLast Update
0012994Bionic DuesSuggestionMay 2, 2014 11:42 pm
Reporterdoctorfrog Assigned To 
Status newResolutionopen 
Product Version1.006 Beta 
Summary0012994: Communicate Exo "Warping" visually and auditorially in the game
DescriptionPart of the confusion (and complaints) about the one-exo-at-a-time format is that the game is not communicating that you're actually 'warping' an exo in on the same block. Instead, a new exo appears with a generic "kwatz" noise. There also may be some confusion that doing this also uses up one turn.

Basically, what's in place right now is visually similar to changing characters in the overworld of an old JRPG. Like, hitting SELECT on an NES controller just changes a character portrait with no impact on turns or anything else.

You should communicate the "warping" visually with a localized one tile "warp blip" effect and a unique sound that isn't used anywhere else in the game. This sound should be fairly subtle, since it's going to be heard quite a bit.

Since the warp actually uses up a turn, the warp visual effect should also be superimposed over the new exo until it is free to make a turn. As other bots move, the effect remains, better communicating the exo's vulnerability. When they are done, the visual effect vanishes.

With this, the user better understands the effect of "warping" and that they are not merely toggling between ever-present characters. This also adequately explains the penalty of using up a turn as the other bots make their moves (if any).
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Winge

May 2, 2014 11:42 pm

reporter   ~0037290

Maybe do the good old 'blue flash' across the entire screen? Might be a little cliche, but it would show the change.

Issue History

Date Modified Username Field Change
Dec 13, 2013 6:05 pm doctorfrog New Issue
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion
May 2, 2014 11:42 pm Winge Note Added: 0037290