View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013044 | The Last Federation | Gameplay Idea | Jan 28, 2014 11:02 pm | Jan 30, 2014 10:54 am | |
Reporter | Admiral | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.101 | ||||
Summary | 0013044: [0.100] Have keys to manually direct flagship to move | ||||
Description | This would allow you to quickly tell the flagship to move without pausing. I suggest: I,JKL (like WASD) to make your flagship move in one of the 8 cardinal directions immediately. MODIFIER+IJKL to have the flagship move in that direction continuously You can then tap any IJKL to get the flagship to stop moving. Also, I suggest two more flagship move keys: H or U - move away from enemy ship Y or O - move toward enemy ship (Also with "modifier" to allow "continuous") These keys would not modify the current ship selection. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Personally, I like this, though I think WASD would be more intuitive. |
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I would use WASD but in my experience those are used by Chris for the most important keypresses. Indeed, A is already used for overlay purposes. Besides, movement is usually done with the mouse, so this would allow your right hand (which for many people is the mouse hand) to simply move there (IJKL) to use their fingers. |
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For 0.101: * The player's flagship now responds to WASD for movement in combat. ** Holding control while pressing WASD sets the destination considerably further out, so the ship will stay on that heading for some time (unless another order is given). * Added new Key Bind: Pure Coward ** In combat, puts your flagship in Pure Coward mode, which causes it to try to run directly away from the enemy flagship until you give it another order. ** Defaults to U. * Added new Key Bind: Insanely Aggressive. ** In combat, puts your flagship in Insanely Aggressive mode, which causes it to try to run straight at the enemy flagship until you give it another order. ** Defaults to Y. Thanks :) (yea, I guess there are some key conflicts there, but they can be dealt with; WASD is the intuitive set for movement) |
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Awesome! I Can't wait for 0.101!! Thanks :) |
Date Modified | Username | Field | Change |
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Jan 28, 2014 11:02 pm | Admiral | New Issue | |
Jan 29, 2014 8:37 am | tigersfan | Internal Weight | => Feature Suggestion |
Jan 29, 2014 8:37 am | tigersfan | Note Added: 0034739 | |
Jan 29, 2014 8:37 am | tigersfan | Status | new => considering |
Jan 29, 2014 11:15 am | Admiral | Note Added: 0034755 | |
Jan 29, 2014 11:47 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 29, 2014 11:47 am | Chris_McElligottPark | Status | considering => assigned |
Jan 30, 2014 10:11 am | keith.lamothe | Note Added: 0034771 | |
Jan 30, 2014 10:11 am | keith.lamothe | Status | assigned => resolved |
Jan 30, 2014 10:11 am | keith.lamothe | Fixed in Version | => 0.101 |
Jan 30, 2014 10:11 am | keith.lamothe | Resolution | open => fixed |
Jan 30, 2014 10:54 am | Admiral | Note Added: 0034776 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |