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IDProjectCategoryLast Update
0013086The Last FederationSuggestionMar 11, 2014 2:02 pm
ReporterCyborg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.101 
Fixed in Version0.800 (Whole New Combat Model) 
Summary0013086: space junk needs to increase in size and have speed relative to the gravity well
DescriptionRight now, they move so fast, that rather than being tactical points to move your ships around, they are more like random pinballs that harass both sides. The slowing effect doesn't matter so much because the ranges are large enough that once you engage, having a slow-moving ship doesn't really matter. It probably needs some other effect:

* Make the object bigger and slower moving, so you can actually hide behind them.
* Hiding behind objects would make flying around the map somewhat stealthy and tactical if the enemy location was unknown. In this kind of scenario, ship placement would matter a heckuva lot more because you wouldn't know where the enemy ships were until a given range or line of sight. This could be exciting and add tension, add depth, and tactics.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Admiral

Feb 3, 2014 1:10 am

reporter   ~0034796

If there is a gravity well, all space junk should accelerate appropriately. I assume the gravity well is modeled based upon infinite distance, though, so there will be no need to calculate a different acceleration vector for each one.

Chris_McElligottPark

Mar 11, 2014 2:02 pm

administrator   ~0035059

I instead made the bunches of junk be larger, but same effect as you were looking for. We are also going to make more art variants to make this look better, but that's not in yet.

Issue History

Date Modified Username Field Change
Jan 31, 2014 7:16 pm Cyborg New Issue
Feb 2, 2014 11:36 am tigersfan Internal Weight => Feature Suggestion
Feb 2, 2014 11:36 am tigersfan Status new => considering
Feb 3, 2014 1:10 am Admiral Note Added: 0034796
Mar 11, 2014 2:02 pm Chris_McElligottPark Note Added: 0035059
Mar 11, 2014 2:02 pm Chris_McElligottPark Status considering => resolved
Mar 11, 2014 2:02 pm Chris_McElligottPark Fixed in Version => 0.800 (Whole New Combat Model)
Mar 11, 2014 2:02 pm Chris_McElligottPark Resolution open => fixed
Mar 11, 2014 2:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion