View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013086 | The Last Federation | Suggestion | Jan 31, 2014 7:16 pm | Mar 11, 2014 2:02 pm | |
Reporter | Cyborg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.101 | ||||
Fixed in Version | 0.800 (Whole New Combat Model) | ||||
Summary | 0013086: space junk needs to increase in size and have speed relative to the gravity well | ||||
Description | Right now, they move so fast, that rather than being tactical points to move your ships around, they are more like random pinballs that harass both sides. The slowing effect doesn't matter so much because the ranges are large enough that once you engage, having a slow-moving ship doesn't really matter. It probably needs some other effect: * Make the object bigger and slower moving, so you can actually hide behind them. * Hiding behind objects would make flying around the map somewhat stealthy and tactical if the enemy location was unknown. In this kind of scenario, ship placement would matter a heckuva lot more because you wouldn't know where the enemy ships were until a given range or line of sight. This could be exciting and add tension, add depth, and tactics. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
|
If there is a gravity well, all space junk should accelerate appropriately. I assume the gravity well is modeled based upon infinite distance, though, so there will be no need to calculate a different acceleration vector for each one. |
|
I instead made the bunches of junk be larger, but same effect as you were looking for. We are also going to make more art variants to make this look better, but that's not in yet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 31, 2014 7:16 pm | Cyborg | New Issue | |
Feb 2, 2014 11:36 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 2, 2014 11:36 am | tigersfan | Status | new => considering |
Feb 3, 2014 1:10 am | Admiral | Note Added: 0034796 | |
Mar 11, 2014 2:02 pm | Chris_McElligottPark | Note Added: 0035059 | |
Mar 11, 2014 2:02 pm | Chris_McElligottPark | Status | considering => resolved |
Mar 11, 2014 2:02 pm | Chris_McElligottPark | Fixed in Version | => 0.800 (Whole New Combat Model) |
Mar 11, 2014 2:02 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 11, 2014 2:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |