View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013131 | The Last Federation | GUI | Feb 10, 2014 7:49 am | Feb 12, 2014 11:59 am | |
Reporter | jerith | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.601 | ||||
Fixed in Version | 0.701 | ||||
Summary | 0013131: Flagship Ability dropdowns contain already-chosen options at startup | ||||
Description | The first time you look at the Flagship Ability dropdowns in the Combat Practice setup screen, Flagship Ability 1 contains entries for the abilities chosen in the second and third dropdowns, Flagship Ability 2 contains an entry for the ability chosen in the third dropdown, and Flagship Ability 3 only displays available choices. If one of the duplicate entries is chosen, the other slot that previously contained it is cleared. If any entry is chosen (duplicate, non-duplicate, what was there before, whatever) all three dropdown lists are updated to remove the duplicates. (This doesn't happen if a different UI element's value is changed.) I suspect this is due to the order in which the UI elements are populated at startup. It doesn't actually break anything, but it can be a little confusing. Maybe drawing the screen for the first time should trigger whatever group update functionality happens when an option is selected manually? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0013148 | resolved | keith.lamothe | Flagship Ability dropdown wierdness |
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FWIW, I'm not sure that removing already-chosen options from the dropdown is even necessary here. The existing behaviour of clearing any slot that already had that ability selected in it is sufficient to avoid duplicate abilities and it makes it slightly easier to rearrange abilities for hotkey purposes. That said, removing duplicates is probably cleaner when the list of abilities is shorter, which is the common case for standard games. |
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This happens in the Manage Fleet screen in a newly-loaded game as well. |
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For 0.701: * The special-ability selection on the black market screen and the combat practice screen now simply checks to prevent duplicates when you try to confirm, rather than removing what-would-be-duplicate-choices from each dropdown in real time. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 10, 2014 7:49 am | jerith | New Issue | |
Feb 10, 2014 10:00 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 10, 2014 10:00 am | tigersfan | Status | new => acknowledged |
Feb 10, 2014 10:07 am | jerith | Note Added: 0034842 | |
Feb 12, 2014 7:57 am | jerith | Note Added: 0034860 | |
Feb 12, 2014 9:08 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 12, 2014 9:08 am | Chris_McElligottPark | Status | acknowledged => assigned |
Feb 12, 2014 9:08 am | Chris_McElligottPark | Relationship added | related to 0013148 |
Feb 12, 2014 11:59 am | keith.lamothe | Note Added: 0034896 | |
Feb 12, 2014 11:59 am | keith.lamothe | Status | assigned => resolved |
Feb 12, 2014 11:59 am | keith.lamothe | Fixed in Version | => 0.701 |
Feb 12, 2014 11:59 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |