View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013154 | The Last Federation | Bug - Gameplay | Feb 12, 2014 8:09 am | Mar 11, 2014 1:57 pm | |
Reporter | jerith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.700 (First Version With Main Game) | ||||
Fixed in Version | 0.800 (Whole New Combat Model) | ||||
Summary | 0013154: Hostile acts require non-negative influence | ||||
Description | I would expect hostile (or any non-consensual) acts to be available even when influence is negative. Alternatively, if there's a reason you can't steal trade good from someone who hates you, that should probably be mentioned somewhere. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Normally you can do anything to anyone, in terms of negative acts, until they are in the federation. Were they in the federation? Do you have a save? |
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This was immediately after starting a new game, so the only race I had a "Hostile Acts" button for was the Acutians and my federation was empty. |
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It was for other reasons, I believe. All of those reasons are explained far better now. If you see this issue with the influence requirements, though, then please let us know with a save if you can. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2014 8:09 am | jerith | New Issue | |
Feb 12, 2014 9:18 am | Chris_McElligottPark | Note Added: 0034871 | |
Feb 12, 2014 9:18 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 12, 2014 9:18 am | Chris_McElligottPark | Status | new => feedback |
Feb 12, 2014 9:22 am | jerith | Note Added: 0034873 | |
Feb 12, 2014 9:22 am | jerith | Status | feedback => assigned |
Mar 11, 2014 1:57 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 11, 2014 1:57 pm | Chris_McElligottPark | Note Added: 0035047 | |
Mar 11, 2014 1:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 11, 2014 1:57 pm | Chris_McElligottPark | Fixed in Version | => 0.800 (Whole New Combat Model) |
Mar 11, 2014 1:57 pm | Chris_McElligottPark | Resolution | open => fixed |