View Issue Details

IDProjectCategoryLast Update
0013191The Last FederationCrash/ExceptionFeb 14, 2014 11:29 am
Reportermrhanman Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.701 
Fixed in Version0.800 (Whole New Combat Model) 
Summary0013191: Crash while loading save
DescriptionI was trying to figure out how to deal with a tight ring of turrets, and I saved when I found a tedious manner of dealing with them. When I inevitably died, I tried to reload the game, and it completely locked up on me. Task Manager showed the process using between 1 and 5 percent CPU utilization, and just north of 1GB of RAM, which was steadily increasing. I gave it several minutes, but it never recovered, so I killed the task. Attached are the logs and save.
TagsNo tags attached.
Internal WeightGame Crash

Activities

mrhanman

Feb 12, 2014 8:36 pm

reporter  

ArcenDebugLog.txt (12,002 bytes)   
1/28/2014 7:01:14 PM
Steamworks Init     1/28/2014 7:01:14 PM
Steamworks IsRunning: True     1/28/2014 7:01:14 PM
GameInit (0 - 1/28/2014 7:01:14 PM)     1/28/2014 7:01:14 PM
GameInit (1 - 1/28/2014 7:01:14 PM)     1/28/2014 7:01:14 PM
GameInit (2 - 1/28/2014 7:01:14 PM)     1/28/2014 7:01:14 PM
audio load: 4     1/28/2014 7:01:14 PM
GameInit (3 - 1/28/2014 7:01:14 PM)     1/28/2014 7:01:14 PM
GameInit (4 - 1/28/2014 7:01:14 PM)     1/28/2014 7:01:14 PM
GameInit (5 - 1/28/2014 7:01:14 PM)     1/28/2014 7:01:17 PM
GameInit (6 - 1/28/2014 7:01:17 PM)     1/28/2014 7:01:17 PM
GameInit (7 - 1/28/2014 7:01:17 PM)     1/28/2014 7:01:17 PM
GameInit (8 - 1/28/2014 7:01:17 PM)     1/28/2014 7:01:18 PM
GameInit (9 - 1/28/2014 7:01:18 PM)     1/28/2014 7:01:18 PM
GameInit (10 - 1/28/2014 7:01:18 PM)     1/29/2014 1:43:04 PM
Steamworks Init     1/29/2014 1:43:04 PM
Steamworks IsRunning: True     1/29/2014 1:43:04 PM
GameInit (0 - 1/29/2014 1:43:04 PM)     1/29/2014 1:43:04 PM
GameInit (1 - 1/29/2014 1:43:04 PM)     1/29/2014 1:43:04 PM
GameInit (2 - 1/29/2014 1:43:04 PM)     1/29/2014 1:43:04 PM
audio load: 4     1/29/2014 1:43:04 PM
GameInit (3 - 1/29/2014 1:43:04 PM)     1/29/2014 1:43:04 PM
GameInit (4 - 1/29/2014 1:43:04 PM)     1/29/2014 1:43:04 PM
GameInit (5 - 1/29/2014 1:43:04 PM)     1/29/2014 1:43:05 PM
GameInit (6 - 1/29/2014 1:43:05 PM)     1/29/2014 1:43:05 PM
GameInit (7 - 1/29/2014 1:43:05 PM)     1/29/2014 1:43:06 PM
GameInit (8 - 1/29/2014 1:43:06 PM)     1/29/2014 1:43:06 PM
GameInit (9 - 1/29/2014 1:43:06 PM)     1/29/2014 1:43:06 PM
GameInit (10 - 1/29/2014 1:43:06 PM)     1/29/2014 1:49:42 PM
Steamworks Init     1/29/2014 1:49:42 PM
Steamworks IsRunning: True     1/29/2014 1:49:42 PM
GameInit (0 - 1/29/2014 1:49:42 PM)     1/29/2014 1:49:42 PM
GameInit (1 - 1/29/2014 1:49:42 PM)     1/29/2014 1:49:42 PM
GameInit (2 - 1/29/2014 1:49:42 PM)     1/29/2014 1:49:42 PM
audio load: 4     1/29/2014 1:49:42 PM
GameInit (3 - 1/29/2014 1:49:42 PM)     1/29/2014 1:49:42 PM
GameInit (4 - 1/29/2014 1:49:42 PM)     1/29/2014 1:49:42 PM
GameInit (5 - 1/29/2014 1:49:42 PM)     1/29/2014 1:49:43 PM
GameInit (6 - 1/29/2014 1:49:43 PM)     1/29/2014 1:49:43 PM
GameInit (7 - 1/29/2014 1:49:43 PM)     1/29/2014 1:49:43 PM
GameInit (8 - 1/29/2014 1:49:43 PM)     1/29/2014 1:49:43 PM
GameInit (9 - 1/29/2014 1:49:43 PM)     1/29/2014 1:49:44 PM
GameInit (10 - 1/29/2014 1:49:44 PM)     1/31/2014 10:15:33 PM
Steamworks Init     1/31/2014 10:15:33 PM
Steamworks IsRunning: True     1/31/2014 10:15:33 PM
GameInit (0 - 1/31/2014 10:15:33 PM)     1/31/2014 10:15:33 PM
GameInit (1 - 1/31/2014 10:15:33 PM)     1/31/2014 10:15:33 PM
GameInit (2 - 1/31/2014 10:15:33 PM)     1/31/2014 10:15:33 PM
audio load: 4     1/31/2014 10:15:33 PM
GameInit (3 - 1/31/2014 10:15:33 PM)     1/31/2014 10:15:33 PM
GameInit (4 - 1/31/2014 10:15:33 PM)     1/31/2014 10:15:34 PM
GameInit (5 - 1/31/2014 10:15:34 PM)     1/31/2014 10:15:34 PM
GameInit (6 - 1/31/2014 10:15:34 PM)     1/31/2014 10:15:35 PM
GameInit (7 - 1/31/2014 10:15:35 PM)     1/31/2014 10:15:35 PM
GameInit (8 - 1/31/2014 10:15:35 PM)     1/31/2014 10:15:35 PM
GameInit (9 - 1/31/2014 10:15:35 PM)     1/31/2014 10:15:36 PM
GameInit (10 - 1/31/2014 10:15:36 PM)     2/8/2014 7:04:06 PM
Steamworks Init     2/8/2014 7:04:06 PM
Steamworks IsRunning: True     2/8/2014 7:04:06 PM
GameInit (0 - 2/8/2014 7:04:06 PM)     2/8/2014 7:04:07 PM
GameInit (1 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:07 PM
GameInit (2 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:07 PM
audio load: 4     2/8/2014 7:04:07 PM
GameInit (3 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:07 PM
GameInit (4 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:07 PM
GameInit (5 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:07 PM
GameInit (6 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:07 PM
GameInit (7 - 2/8/2014 7:04:07 PM)     2/8/2014 7:04:08 PM
GameInit (8 - 2/8/2014 7:04:08 PM)     2/8/2014 7:04:08 PM
GameInit (9 - 2/8/2014 7:04:08 PM)     2/8/2014 7:04:08 PM
GameInit (10 - 2/8/2014 7:04:08 PM)     2/8/2014 10:15:10 PM
Steamworks Init     2/8/2014 10:15:10 PM
Steamworks IsRunning: True     2/8/2014 10:15:10 PM
GameInit (0 - 2/8/2014 10:15:10 PM)     2/8/2014 10:15:11 PM
GameInit (1 - 2/8/2014 10:15:11 PM)     2/8/2014 10:15:11 PM
GameInit (2 - 2/8/2014 10:15:11 PM)     2/8/2014 10:15:11 PM
audio load: 4     2/8/2014 10:15:11 PM
GameInit (3 - 2/8/2014 10:15:11 PM)     2/8/2014 10:15:11 PM
GameInit (4 - 2/8/2014 10:15:11 PM)     2/8/2014 10:15:11 PM
GameInit (5 - 2/8/2014 10:15:11 PM)     2/8/2014 10:15:11 PM
GameInit (6 - 2/8/2014 10:15:11 PM)     2/8/2014 10:15:12 PM
GameInit (7 - 2/8/2014 10:15:12 PM)     2/8/2014 10:15:13 PM
GameInit (8 - 2/8/2014 10:15:13 PM)     2/8/2014 10:15:14 PM
GameInit (9 - 2/8/2014 10:15:14 PM)     2/8/2014 10:15:14 PM
GameInit (10 - 2/8/2014 10:15:14 PM)     2/8/2014 10:20:35 PM
Steamworks Init     2/8/2014 10:20:35 PM
Steamworks IsRunning: True     2/8/2014 10:20:35 PM
GameInit (0 - 2/8/2014 10:20:35 PM)     2/8/2014 10:20:35 PM
GameInit (1 - 2/8/2014 10:20:35 PM)     2/8/2014 10:20:35 PM
GameInit (2 - 2/8/2014 10:20:35 PM)     2/8/2014 10:20:36 PM
audio load: 4     2/8/2014 10:20:36 PM
GameInit (3 - 2/8/2014 10:20:36 PM)     2/8/2014 10:20:36 PM
GameInit (4 - 2/8/2014 10:20:36 PM)     2/8/2014 10:20:36 PM
GameInit (5 - 2/8/2014 10:20:36 PM)     2/8/2014 10:20:36 PM
GameInit (6 - 2/8/2014 10:20:36 PM)     2/8/2014 10:20:37 PM
GameInit (7 - 2/8/2014 10:20:37 PM)     2/8/2014 10:20:37 PM
GameInit (8 - 2/8/2014 10:20:37 PM)     2/8/2014 10:20:37 PM
GameInit (9 - 2/8/2014 10:20:37 PM)     2/8/2014 10:20:38 PM
GameInit (10 - 2/8/2014 10:20:38 PM)     2/8/2014 10:26:23 PM
Steamworks Init     2/8/2014 10:26:23 PM
Steamworks IsRunning: True     2/8/2014 10:26:23 PM
GameInit (0 - 2/8/2014 10:26:23 PM)     2/8/2014 10:26:24 PM
GameInit (1 - 2/8/2014 10:26:24 PM)     2/8/2014 10:26:24 PM
GameInit (2 - 2/8/2014 10:26:24 PM)     2/8/2014 10:26:24 PM
audio load: 4     2/8/2014 10:26:24 PM
GameInit (3 - 2/8/2014 10:26:24 PM)     2/8/2014 10:26:24 PM
GameInit (4 - 2/8/2014 10:26:24 PM)     2/8/2014 10:26:24 PM
GameInit (5 - 2/8/2014 10:26:24 PM)     2/8/2014 10:26:24 PM
GameInit (6 - 2/8/2014 10:26:24 PM)     2/8/2014 10:26:25 PM
GameInit (7 - 2/8/2014 10:26:25 PM)     2/8/2014 10:26:25 PM
GameInit (8 - 2/8/2014 10:26:25 PM)     2/8/2014 10:26:25 PM
GameInit (9 - 2/8/2014 10:26:25 PM)     2/8/2014 10:26:26 PM
GameInit (10 - 2/8/2014 10:26:26 PM)     2/8/2014 10:26:51 PM
Steamworks Init     2/8/2014 10:26:51 PM
Steamworks IsRunning: True     2/8/2014 10:26:51 PM
GameInit (0 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:51 PM
GameInit (1 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:51 PM
GameInit (2 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:51 PM
audio load: 4     2/8/2014 10:26:51 PM
GameInit (3 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:51 PM
GameInit (4 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:51 PM
GameInit (5 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:51 PM
GameInit (6 - 2/8/2014 10:26:51 PM)     2/8/2014 10:26:52 PM
GameInit (7 - 2/8/2014 10:26:52 PM)     2/8/2014 10:26:52 PM
GameInit (8 - 2/8/2014 10:26:52 PM)     2/8/2014 10:26:52 PM
GameInit (9 - 2/8/2014 10:26:52 PM)     2/8/2014 10:26:53 PM
GameInit (10 - 2/8/2014 10:26:53 PM)     2/12/2014 6:25:43 PM
Steamworks Init     2/12/2014 6:25:43 PM
Steamworks IsRunning: True     2/12/2014 6:25:44 PM
GameInit (0 - 2/12/2014 6:25:44 PM)     2/12/2014 6:25:44 PM
GameInit (1 - 2/12/2014 6:25:44 PM)     2/12/2014 6:25:44 PM
GameInit (2 - 2/12/2014 6:25:44 PM)     2/12/2014 6:25:45 PM
audio load: 4     2/12/2014 6:25:45 PM
GameInit (3 - 2/12/2014 6:25:45 PM)     2/12/2014 6:25:45 PM
GameInit (4 - 2/12/2014 6:25:45 PM)     2/12/2014 6:25:47 PM
GameInit (5 - 2/12/2014 6:25:47 PM)     2/12/2014 6:25:48 PM
GameInit (6 - 2/12/2014 6:25:48 PM)     2/12/2014 6:25:49 PM
GameInit (7 - 2/12/2014 6:25:49 PM)     2/12/2014 6:25:49 PM
GameInit (8 - 2/12/2014 6:25:49 PM)     2/12/2014 6:25:51 PM
GameInit (9 - 2/12/2014 6:25:51 PM)     2/12/2014 6:25:51 PM
GameInit (10 - 2/12/2014 6:25:51 PM)     2/12/2014 6:36:26 PM
Missing music file: C:/Program Files (x86)/Steam/steamapps/common/The Last Federation/RuntimeData/Music/Ingame/VictoryBattle.ogg

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at GameMusic..ctor(System.String FullFilename, MusicType MusicType, Single FadeInPercent, Single FadeInIncrement)
   at Game.UpdateStreaming()
   at ArcenMainCameraImplementations.MainUpdateLogic()
   at MainCameraLogic.Update()

2/12/2014 6:54:23 PM
Missing music file: C:/Program Files (x86)/Steam/steamapps/common/The Last Federation/RuntimeData/Music/Ingame/VictoryBattle.ogg

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at GameMusic..ctor(System.String FullFilename, MusicType MusicType, Single FadeInPercent, Single FadeInIncrement)
   at Game.UpdateStreaming()
   at ArcenMainCameraImplementations.MainUpdateLogic()
   at MainCameraLogic.Update()

2/12/2014 7:29:06 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: CombatEncounter.GetIsCombatOver ()
Game.UpdateStreaming ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()



   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type)

2/12/2014 7:29:06 PM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: CombatEncounter.GetIsCombatOver ()
Game.UpdateStreaming ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()



   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type)

ArcenDebugLog.txt (12,002 bytes)   

mrhanman

Feb 12, 2014 8:37 pm

reporter  

ErrorsReportedByEngine.txt (440 bytes)   
2/12/2014 7:29:06 PM (0.701) Mem: 48,525,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: CombatEncounter.GetIsCombatOver ()
Game.UpdateStreaming ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()



ErrorsReportedByEngine.txt (440 bytes)   

mrhanman

Feb 12, 2014 8:37 pm

reporter  

700-battle1.save (489,446 bytes)

mrhanman

Feb 12, 2014 11:58 pm

reporter   ~0034923

Last edited: Feb 12, 2014 11:58 pm

It crashes when loading after restarting the game, too. Music keeps playing in the background.

keith.lamothe

Feb 14, 2014 11:29 am

administrator   ~0034964

For 0.703:

* Fixed some bugs where, for some types of combat (defending yourself, going after a pirate base, etc), saving in the middle of combat and reloading would cause an endless stream of null exceptions (and thus a lockup) because the contract data had been lost.
** Loading such a save in the new version won't recover that data, but it will dump you back to the solar map so you can play.
** Future cases of the lost data will be prevented, though.

* Fixed several bugs where non-spacefaring races could be considered valid choices for pirate base owners or opponents in contracts that pit you against pirates.

Thanks :)

Issue History

Date Modified Username Field Change
Feb 12, 2014 8:36 pm mrhanman New Issue
Feb 12, 2014 8:36 pm mrhanman File Added: ArcenDebugLog.txt
Feb 12, 2014 8:37 pm mrhanman File Added: ErrorsReportedByEngine.txt
Feb 12, 2014 8:37 pm mrhanman File Added: 700-battle1.save
Feb 12, 2014 11:58 pm mrhanman Note Added: 0034923
Feb 12, 2014 11:58 pm mrhanman Note Edited: 0034923
Feb 13, 2014 9:35 am tigersfan Internal Weight => Game Crash
Feb 13, 2014 9:35 am tigersfan Status new => acknowledged
Feb 13, 2014 9:39 am Chris_McElligottPark Assigned To => keith.lamothe
Feb 13, 2014 9:39 am Chris_McElligottPark Status acknowledged => assigned
Feb 14, 2014 11:29 am keith.lamothe Note Added: 0034964
Feb 14, 2014 11:29 am keith.lamothe Status assigned => resolved
Feb 14, 2014 11:29 am keith.lamothe Fixed in Version => 0.800 (Whole New Combat Model)
Feb 14, 2014 11:29 am keith.lamothe Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception