View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013256 | The Last Federation | Bug - Audio | Feb 15, 2014 9:11 pm | Feb 17, 2014 2:18 pm | |
Reporter | Apathetic | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.702 | ||||
Fixed in Version | 0.800 (Whole New Combat Model) | ||||
Summary | 0013256: Combat music stops during combat | ||||
Description | The music stops being played at some point during combat. Usually the combats take more than a few minutes to destroy the necessary turrets, and at some point the music stops being played. The music returns once combat has been finished. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Hmm, there is no combat music at all right now, so the fact that anything is playing during there is very odd. |
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For 0.703: * Now when the game has no music for a given situation (such as combat, until we get combat music in) it stops any currently-playing music rather than just let it continue to play. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 15, 2014 9:11 pm | Apathetic | New Issue | |
Feb 17, 2014 12:58 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 17, 2014 12:58 pm | Chris_McElligottPark | Status | new => assigned |
Feb 17, 2014 12:59 pm | Chris_McElligottPark | Note Added: 0034994 | |
Feb 17, 2014 2:18 pm | keith.lamothe | Internal Weight | => New |
Feb 17, 2014 2:18 pm | keith.lamothe | Note Added: 0034997 | |
Feb 17, 2014 2:18 pm | keith.lamothe | Status | assigned => resolved |
Feb 17, 2014 2:18 pm | keith.lamothe | Fixed in Version | => 0.800 (Whole New Combat Model) |
Feb 17, 2014 2:18 pm | keith.lamothe | Resolution | open => fixed |