View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013277 | The Last Federation | Bug - Gameplay | Mar 11, 2014 8:56 pm | Mar 12, 2014 5:18 pm | |
Reporter | Professor Paul1290 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Summary | 0013277: Possible "infinite pirate convoy raiding" bug. | ||||
Description | I don't know if it's actually infinite, but it seemed to go on for quite a while to the point where I withdrew to move on. It's only happened once in the five times I've done pirate convoy raiding mission so far, but during the last one it kept sending me back to raid more and more convoys and on last 3 times I stayed before I withdrew the convoys were pretty much right there next to me unguarded. I think I withdrew after the 6th time. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 0.803: * Added some safeguards to make sure that a solar-map-node created out of thin air solely for a contract (like a pirate base fleet or a pirate freighter fleet) is removed once that contract is done. ** Notably this fixes a bug where a pirate freighter fleet would still be there after you completed (win or lose) a raid-pirate-freighter mission, because that mission doesn't require that you kill the whole fleet (just the freighters). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 11, 2014 8:56 pm | Professor Paul1290 | New Issue | |
Mar 11, 2014 8:59 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 11, 2014 8:59 pm | Chris_McElligottPark | Status | new => assigned |
Mar 12, 2014 5:18 pm | keith.lamothe | Internal Weight | => New |
Mar 12, 2014 5:18 pm | keith.lamothe | Note Added: 0035129 | |
Mar 12, 2014 5:18 pm | keith.lamothe | Status | assigned => resolved |
Mar 12, 2014 5:18 pm | keith.lamothe | Fixed in Version | => .803 |
Mar 12, 2014 5:18 pm | keith.lamothe | Resolution | open => fixed |