View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013469 | The Last Federation | Gameplay Idea | Mar 25, 2014 3:06 pm | Mar 26, 2014 12:46 pm | |
Reporter | alocritani | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.810 (First Turn-Based Combat) | ||||
Fixed in Version | 0.811 | ||||
Summary | 0013469: Change withdrawing timer to be turn based | ||||
Description | I could seems a bit strange that you have a timer for withdrawing, instead of a number of turns (ie: "you'll withdraw in 10 seconds" instead of "you'll withdraw in 5 turns". It applies to manually-called withdraw as well as automatic-withdraw (ex: at the end of spread spacefaring tech contract) | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Rather than taking a certain number of seconds to withdraw, the game now takes 5 turns. Each time your ship is hit, it adds another turn (but still max 5). This is mostly the equivalent of the old system (except that hits from enemies set you back twice as much), but is clearer in the new turn-based model. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 25, 2014 3:06 pm | alocritani | New Issue | |
Mar 26, 2014 12:46 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 26, 2014 12:46 pm | Chris_McElligottPark | Note Added: 0035288 | |
Mar 26, 2014 12:46 pm | Chris_McElligottPark | Status | new => resolved |
Mar 26, 2014 12:46 pm | Chris_McElligottPark | Fixed in Version | => 0.811 |
Mar 26, 2014 12:46 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 26, 2014 12:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |