View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013471 | The Last Federation | Balance Issue | Mar 26, 2014 1:02 am | Mar 26, 2014 1:03 pm | |
Reporter | waylon531 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.810 (First Turn-Based Combat) | ||||
Fixed in Version | 0.811 | ||||
Summary | 0013471: Starting to withdraw uses a turn | ||||
Description | You are usually withdrawing when you are in a pretty bad situation, so giving the enemies a free turn of firing at you makes it very difficult to withdraw. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I'm open to feedback on this, but that was intentional -- the idea of withdrawing is to do so BEFORE you are about to be dead, heh. If you push it until the very last second, you're basically gambling. Withdrawing being too easy in the past was something that got some complaints. |
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I understand why it's happening, and I agree that it makes sense. It would be nice if it were more obvious what was going on. I was confused the first time it happened, but maybe I'm just dense. |
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Thanks! * The withdraw confirmation tooltip has been updated to reflect the revised withdraw mechanics, and also to point out that starting to withdraw costs you a turn of not being able to do anything else. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 26, 2014 1:02 am | waylon531 | New Issue | |
Mar 26, 2014 8:53 am | Chris_McElligottPark | Note Added: 0035285 | |
Mar 26, 2014 8:53 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 26, 2014 8:53 am | Chris_McElligottPark | Status | new => feedback |
Mar 26, 2014 10:59 am | mrhanman | Note Added: 0035287 | |
Mar 26, 2014 1:03 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 26, 2014 1:03 pm | Chris_McElligottPark | Note Added: 0035290 | |
Mar 26, 2014 1:03 pm | Chris_McElligottPark | Status | feedback => resolved |
Mar 26, 2014 1:03 pm | Chris_McElligottPark | Fixed in Version | => 0.811 |
Mar 26, 2014 1:03 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |