View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013477 | The Last Federation | Gameplay Issue | Mar 26, 2014 7:49 pm | Mar 27, 2014 3:42 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.811 | ||||
Fixed in Version | 0.812 | ||||
Summary | 0013477: Defense Missions | ||||
Description | Enemy and Allied forced spawn right on top of each other. See SS. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 0.812: * When the "stooge around" radius of non-player flagships was pulled all the way in to 1000 it generally put the friendly, neutral, and hostile flagships all kind of on top of each other (if there were very many of them at all). Now it puts the friendly and neutral ones out at 3000, with the hostiles still at 1000. ** The friendly and neutral ones still use the 1000-radius points as their destinations, so they'll close in, but now there'll actually be a process of getting into range. Thanks :) |
Date Modified | Username | Field | Change |
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Mar 26, 2014 7:49 pm | Cinth | New Issue | |
Mar 26, 2014 7:49 pm | Cinth | File Added: Ummm Can we talk about this.png | |
Mar 27, 2014 9:23 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 27, 2014 9:23 am | Chris_McElligottPark | Status | new => assigned |
Mar 27, 2014 3:42 pm | keith.lamothe | Internal Weight | => New |
Mar 27, 2014 3:42 pm | keith.lamothe | Note Added: 0035341 | |
Mar 27, 2014 3:42 pm | keith.lamothe | Status | assigned => resolved |
Mar 27, 2014 3:42 pm | keith.lamothe | Fixed in Version | => 0.812 |
Mar 27, 2014 3:42 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |