View Issue Details

IDProjectCategoryLast Update
0013595The Last FederationGraphical BugApr 5, 2014 7:11 am
ReporterGenScorpius Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.818 (Smuggle Spacefaring Revisions) 
Fixed in Version0.815 (Panning! Power Management!) 
Summary0013595: shield health of flagship appears damaged
DescriptionNothing important but it looks odd if the length of the shield and hull health is visualized using the numeric values instead of the relative %. Usually, I'd expect to see the hud info in % health (if undamaged both have the same length) while the tooltip shows the absolute value x out of x.
TagsNo tags attached.
Internal WeightNew

Activities

alocritani

Apr 4, 2014 1:46 pm

reporter   ~0035516

This has been changed in 0.815

* The way that shield health is shown on ships is now the actual numbers instead of a percentage.

alocritani

Apr 4, 2014 5:14 pm

reporter   ~0035530

I think GenScorpius would like to have it back as it was before .815 (so having percentage instead of raw numbers)

Chris_McElligottPark

Apr 4, 2014 5:17 pm

administrator   ~0035531

I'm not sure, but I read it the other way. I guess we'll let him clarify, but I think that the actual numbers are more relevant since DPS is shown all over the place, as are damage amounts you take (via the popups), etc. The percentage doesn't really tell you much in terms of how much you can survive, and the bars already give a baseline feel for percentage. Is what I _think_ he was saying to begin with.

GenScorpius

Apr 5, 2014 6:24 am

reporter   ~0035543

It's nothing important at all, that's why I've set it to trivial. I would have preferred it the way it was in .815 (though I didn't see that version as I was invited in .816) but I can live with the current state.

In the end it doesn't really even touch the matter of the numbers since the shield health graph still represents 100 %. However, since you derive the length of the health graphs from the raw numbers, the shield one is shorter. So my sense of symmetry would prefer if they were both the same length when at full health.

I absolutely don't require the raw numbers to be the same though. ;)

GenScorpius

Apr 5, 2014 7:11 am

reporter   ~0035544

Last edited: Apr 5, 2014 7:13 am

Just remembered the raw numbers would only matter when I would have the option to toggle to the numbers entirely instead of the graphics, similar to the way it was handled e.g. in X3 from Egosoft.

x out of x hull (100 %)
y ouy of y shields (100 %)

and then beneath the power management bars....

Issue History

Date Modified Username Field Change
Apr 4, 2014 11:31 am GenScorpius New Issue
Apr 4, 2014 1:46 pm alocritani Note Added: 0035516
Apr 4, 2014 4:36 pm Chris_McElligottPark Internal Weight => New
Apr 4, 2014 4:36 pm Chris_McElligottPark Status new => resolved
Apr 4, 2014 4:36 pm Chris_McElligottPark Fixed in Version => 0.815 (Panning! Power Management!)
Apr 4, 2014 4:36 pm Chris_McElligottPark Resolution open => fixed
Apr 4, 2014 4:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 4, 2014 5:14 pm alocritani Note Added: 0035530
Apr 4, 2014 5:17 pm Chris_McElligottPark Note Added: 0035531
Apr 5, 2014 6:24 am GenScorpius Note Added: 0035543
Apr 5, 2014 7:11 am GenScorpius Note Added: 0035544
Apr 5, 2014 7:13 am GenScorpius Note Edited: 0035544
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug