View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0013762 | The Last Federation | Crash/Exception | Apr 10, 2014 2:42 pm | Apr 11, 2014 6:17 am | |
Reporter | Hyfrydle | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 0.852 (Bugfixes Galore, Start of Quests) | ||||
Summary | 0013762: Graphical Error When Attempting First Smuggling Mission | ||||
Description | The screenshot below shows the issue I have: http://steamcommunity.com/sharedfiles/filedetails/?id=247729448 I've also attached the error logs. When this happened quite a few errors appeared on screen. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0013772 | closed | Chris_McElligottPark | Empty Rectangular Box On The Friendly and Hostile Acts Screens |
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ErrorsReportedByEngine.txt (19,800 bytes)
3/11/2014 7:17:38 PM (0.800) Mem: 35,561,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 7806229B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 621832799B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:18:14 PM (0.800) Mem: 40,562,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8277923B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622073629B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:18:22 PM (0.800) Mem: 30,846,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8178623B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622084072B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:18:36 PM (0.800) Mem: 29,880,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8163788B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622084411B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:24:04 PM (0.800) Mem: 36,179,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8289510B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622374370B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:24:10 PM (0.800) Mem: 39,329,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 8418586B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622384773B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:25:02 PM (0.800) Mem: 39,886,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 7976137B | peak: 0B | reserved: 12582912B [ ALLOC_GFX ] used: 622407676B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/11/2014 7:46:18 PM (0.800) Mem: 29,634,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 9573904B | peak: 0B | reserved: 16777216B [ ALLOC_GFX ] used: 623086099B | peak: 0B | reserved: 629426596B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:25:06 PM (0.805) Mem: 45,350,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 48955318B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 680428830B | peak: 0B | reserved: 685119840B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:31:13 PM (0.805) Mem: 46,637,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [out of memory] Stack Trace: 3/16/2014 1:36:37 PM (0.805) Mem: 50,110,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 48946654B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 683295771B | peak: 0B | reserved: 689314148B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:38:43 PM (0.805) Mem: 50,339,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 48837178B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 683297590B | peak: 0B | reserved: 689314148B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:49:58 PM (0.805) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49082306B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686039671B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:53:27 PM (0.805) Mem: 35,581,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49797358B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686441594B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:53:27 PM (0.805) Mem: 35,737,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to capture screen shot Stack Trace: 3/16/2014 1:53:31 PM (0.805) Mem: 40,448,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49854898B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686446662B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 1:55:27 PM (0.805) Mem: 53,825,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49837414B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686451746B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 2:06:21 PM (0.805) Mem: 42,377,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49898786B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 3/16/2014 2:06:46 PM (0.805) Mem: 48,070,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:403 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 49899938B | peak: 0B | reserved: 59816416B [ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/4/2014 11:50:59 PM (0.818) Mem: 52,248,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 59225234B | peak: 0B | reserved: 72399328B [ ALLOC_GFX ] used: 649435160B | peak: 0B | reserved: 653891932B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:14:28 PM (0.850) Mem: 35,532,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 51048681B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 686337155B | peak: 0B | reserved: 693188960B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:18:36 PM (0.850) Mem: 40,906,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 51048661B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 686459059B | peak: 0B | reserved: 693188960B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:35:23 PM (0.850) Mem: 34,856,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 51483134B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 691818033B | peak: 0B | reserved: 699480420B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:40:25 PM (0.850) Mem: 54,620,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 52254940B | peak: 0B | reserved: 64010720B [ ALLOC_GFX ] used: 693329413B | peak: 0B | reserved: 699480420B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/7/2014 8:43:20 PM (0.850) Mem: 49,635,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [out of memory] Stack Trace: 4/10/2014 7:34:59 PM (0.852) Mem: 37,703,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169028275B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 573651956B | peak: 0B | reserved: 577112320B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/10/2014 7:35:00 PM (0.852) Mem: 38,739,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 169036999B | peak: 0B | reserved: 186000000B [ ALLOC_GFX ] used: 573652151B | peak: 0B | reserved: 577112320B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: |
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Were you alt-tabbing out or otherwise removing focus from the game at the time? |
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No it happened just as the mission started. No alt-tabbing at all. |
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What OS are you on? |
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Windows 7 32bit |
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Saved game attached to show this issue this is also on a spacefaring mission. |
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All of these issues are the same thing. If it's a big strange box, it's a glitch that you're seeing for unknown reasons. I'd suggest checking your graphics card, is really all I can think of. That said, I will also put in an "allow to run in background" option that might fix it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 10, 2014 2:42 pm | Hyfrydle | New Issue | |
Apr 10, 2014 2:42 pm | Hyfrydle | File Added: ArcenDebugLog.txt | |
Apr 10, 2014 2:42 pm | Hyfrydle | File Added: ErrorsReportedByEngine.txt | |
Apr 10, 2014 3:25 pm | Chris_McElligottPark | Note Added: 0035740 | |
Apr 10, 2014 3:42 pm | Hyfrydle | Note Added: 0035741 | |
Apr 10, 2014 4:24 pm | Chris_McElligottPark | Note Added: 0035743 | |
Apr 10, 2014 5:07 pm | Hyfrydle | Note Added: 0035744 | |
Apr 11, 2014 6:10 am | Hyfrydle | Note Added: 0035770 | |
Apr 11, 2014 6:10 am | Hyfrydle | File Added: Graphic Issue.save | |
Apr 11, 2014 6:17 am | Chris_McElligottPark | Internal Weight | => New |
Apr 11, 2014 6:17 am | Chris_McElligottPark | Note Added: 0035773 | |
Apr 11, 2014 6:17 am | Chris_McElligottPark | Status | new => closed |
Apr 11, 2014 6:17 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 11, 2014 6:17 am | Chris_McElligottPark | Resolution | open => unable to reproduce |
Apr 11, 2014 6:17 am | Chris_McElligottPark | Relationship added | duplicate of 0013772 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |