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IDProjectCategoryLast Update
0013793The Last FederationCrash/ExceptionApr 13, 2014 6:38 am
ReporterHyfrydle Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.854 (Bugfix, Enemy Glows) 
Fixed in Version0.859 (Squadron Counts, Exception Fixing) 
Summary0013793: Fatal Error After Assassination Attempts
DescriptionI had two assassination battles and when I returned to the solar map after the catch up an error popped up saying the game had become unstable and further errors may occur if I continued playing.

Error log is attached.
TagsNo tags attached.
Internal WeightNew

Activities

Hyfrydle

Apr 11, 2014 1:29 pm

reporter  

ArcenDebugLog.txt (1,386,962 bytes)

Hyfrydle

Apr 11, 2014 1:30 pm

reporter  

ErrorsReportedByEngine.txt (73,810 bytes)   
3/11/2014 7:17:38 PM (0.800) Mem: 35,561,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 7806229B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 621832799B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:18:14 PM (0.800) Mem: 40,562,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 8277923B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 622073629B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:18:22 PM (0.800) Mem: 30,846,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 8178623B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 622084072B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:18:36 PM (0.800) Mem: 29,880,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 8163788B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 622084411B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:24:04 PM (0.800) Mem: 36,179,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 8289510B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 622374370B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:24:10 PM (0.800) Mem: 39,329,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 8418586B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 622384773B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:25:02 PM (0.800) Mem: 39,886,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 7976137B | peak: 0B | reserved: 12582912B 

[ ALLOC_GFX ] used: 622407676B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/11/2014 7:46:18 PM (0.800) Mem: 29,634,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 9573904B | peak: 0B | reserved: 16777216B 

[ ALLOC_GFX ] used: 623086099B | peak: 0B | reserved: 629426596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:25:06 PM (0.805) Mem: 45,350,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 48955318B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 680428830B | peak: 0B | reserved: 685119840B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:31:13 PM (0.805) Mem: 46,637,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [out of memory]
Stack Trace: 


3/16/2014 1:36:37 PM (0.805) Mem: 50,110,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 48946654B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 683295771B | peak: 0B | reserved: 689314148B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:38:43 PM (0.805) Mem: 50,339,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 48837178B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 683297590B | peak: 0B | reserved: 689314148B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:49:58 PM (0.805) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 49082306B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 686039671B | peak: 0B | reserved: 691411304B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:53:27 PM (0.805) Mem: 35,581,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 49797358B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 686441594B | peak: 0B | reserved: 691411304B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:53:27 PM (0.805) Mem: 35,737,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Failed to capture screen shot
Stack Trace: 


3/16/2014 1:53:31 PM (0.805) Mem: 40,448,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 49854898B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 686446662B | peak: 0B | reserved: 691411304B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 1:55:27 PM (0.805) Mem: 53,825,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 49837414B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 686451746B | peak: 0B | reserved: 691411304B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 2:06:21 PM (0.805) Mem: 42,377,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 49898786B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


3/16/2014 2:06:46 PM (0.805) Mem: 48,070,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5242896B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:403 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 49899938B | peak: 0B | reserved: 59816416B 

[ ALLOC_GFX ] used: 686468902B | peak: 0B | reserved: 691411304B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/4/2014 11:50:59 PM (0.818) Mem: 52,248,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 59225234B | peak: 0B | reserved: 72399328B 

[ ALLOC_GFX ] used: 649435160B | peak: 0B | reserved: 653891932B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/7/2014 8:14:28 PM (0.850) Mem: 35,532,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 51048681B | peak: 0B | reserved: 64010720B 

[ ALLOC_GFX ] used: 686337155B | peak: 0B | reserved: 693188960B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/7/2014 8:18:36 PM (0.850) Mem: 40,906,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 51048661B | peak: 0B | reserved: 64010720B 

[ ALLOC_GFX ] used: 686459059B | peak: 0B | reserved: 693188960B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/7/2014 8:35:23 PM (0.850) Mem: 34,856,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 51483134B | peak: 0B | reserved: 64010720B 

[ ALLOC_GFX ] used: 691818033B | peak: 0B | reserved: 699480420B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/7/2014 8:40:25 PM (0.850) Mem: 54,620,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 52254940B | peak: 0B | reserved: 64010720B 

[ ALLOC_GFX ] used: 693329413B | peak: 0B | reserved: 699480420B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/7/2014 8:43:20 PM (0.850) Mem: 49,635,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [out of memory]
Stack Trace: 


4/10/2014 7:34:59 PM (0.852) Mem: 37,703,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169028275B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 573651956B | peak: 0B | reserved: 577112320B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/10/2014 7:35:00 PM (0.852) Mem: 38,739,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169036999B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 573652151B | peak: 0B | reserved: 577112320B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:26:19 AM (0.853) Mem: 45,633,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170184410B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622416420B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:26:19 AM (0.853) Mem: 45,826,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170184250B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622416615B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:26:23 AM (0.853) Mem: 29,986,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169920414B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622422826B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:32:49 AM (0.853) Mem: 29,802,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169962378B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622467524B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:32:56 AM (0.853) Mem: 38,248,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170065462B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622467719B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:33:05 AM (0.853) Mem: 28,934,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169961762B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622467914B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:37:18 AM (0.853) Mem: 31,420,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169963782B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622730441B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:37:24 AM (0.853) Mem: 41,807,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170058818B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 622748306B | peak: 0B | reserved: 625596716B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:47:56 AM (0.853) Mem: 27,377,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169343885B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 582645824B | peak: 0B | reserved: 589037832B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 9:48:10 AM (0.853) Mem: 32,858,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169389205B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 591549100B | peak: 0B | reserved: 595329296B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:33:08 AM (0.853) Mem: 29,622,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171307451B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 621128063B | peak: 0B | reserved: 625078596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:33:32 AM (0.853) Mem: 45,068,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171375235B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 621393430B | peak: 0B | reserved: 625078596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:35:10 AM (0.853) Mem: 38,985,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171472012B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 621644105B | peak: 0B | reserved: 625078596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:35:10 AM (0.853) Mem: 39,165,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171490284B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 621644484B | peak: 0B | reserved: 625078596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:35:23 AM (0.853) Mem: 46,149,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171809772B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 621802695B | peak: 0B | reserved: 625078596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:35:35 AM (0.853) Mem: 31,531,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171709956B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 621882762B | peak: 0B | reserved: 625078596B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 10:39:23 AM (0.853) Mem: 48,152,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171894002B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 629932844B | peak: 0B | reserved: 633467216B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 11:08:39 AM (0.853) Mem: 49,713,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169115362B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 606741252B | peak: 0B | reserved: 610351396B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 11:08:40 AM (0.853) Mem: 50,405,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169119146B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 606858999B | peak: 0B | reserved: 610351396B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 11:08:40 AM (0.853) Mem: 31,313,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 168765362B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 606987718B | peak: 0B | reserved: 610351396B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 1:09:26 PM (0.854) Mem: 29,921,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169692951B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 613514199B | peak: 0B | reserved: 616003876B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 1:09:26 PM (0.854) Mem: 30,097,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169694039B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 613514394B | peak: 0B | reserved: 616003876B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 1:09:36 PM (0.854) Mem: 40,710,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169855967B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 613519973B | peak: 0B | reserved: 616003876B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 1:09:43 PM (0.854) Mem: 32,956,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169727043B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 613532989B | peak: 0B | reserved: 616003876B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 1:10:13 PM (0.854) Mem: 31,744,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169721767B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 613533184B | peak: 0B | reserved: 616003876B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 1:10:35 PM (0.854) Mem: 33,783,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 169709619B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 623340187B | peak: 0B | reserved: 626489644B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:01:01 PM (0.854) Mem: 43,929,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170802860B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 575767496B | peak: 0B | reserved: 579553564B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:20:41 PM (0.854) Mem: 39,718,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170102746B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 591281434B | peak: 0B | reserved: 597412112B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:21:10 PM (0.854) Mem: 28,491,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170066134B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 607291042B | peak: 0B | reserved: 611043612B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:21:10 PM (0.854) Mem: 28,663,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170065814B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 609388393B | peak: 0B | reserved: 613140768B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:40:19 PM (0.854) Mem: 37,244,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 167869711B | peak: 0B | reserved: 181805696B 

[ ALLOC_GFX ] used: 601826763B | peak: 0B | reserved: 605813024B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:40:23 PM (0.854) Mem: 30,109,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 167846995B | peak: 0B | reserved: 181805696B 

[ ALLOC_GFX ] used: 610827548B | peak: 0B | reserved: 615250212B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:40:23 PM (0.854) Mem: 30,269,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 167846835B | peak: 0B | reserved: 181805696B 

[ ALLOC_GFX ] used: 610827743B | peak: 0B | reserved: 615250212B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:40:23 PM (0.854) Mem: 30,433,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 167846675B | peak: 0B | reserved: 181805696B 

[ ALLOC_GFX ] used: 610827938B | peak: 0B | reserved: 615250212B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:40:23 PM (0.854) Mem: 31,825,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 167853835B | peak: 0B | reserved: 181805696B 

[ ALLOC_GFX ] used: 610954873B | peak: 0B | reserved: 615250212B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 2:40:26 PM (0.854) Mem: 36,474,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 167872115B | peak: 0B | reserved: 181805696B 

[ ALLOC_GFX ] used: 611074308B | peak: 0B | reserved: 615250212B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:42:50 PM (0.854) Mem: 33,738,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173248968B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568119958B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:43:25 PM (0.854) Mem: 30,253,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173256992B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568243401B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:43:34 PM (0.854) Mem: 41,938,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173409508B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568439661B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:43:55 PM (0.854) Mem: 40,636,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173352136B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568661164B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:43:59 PM (0.854) Mem: 46,604,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173440628B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568679579B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:44:28 PM (0.854) Mem: 47,525,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173412016B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568681918B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:44:28 PM (0.854) Mem: 47,718,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173412180B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 568682633B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:49:15 PM (0.854) Mem: 43,929,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173391889B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 569498110B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:50:05 PM (0.854) Mem: 38,924,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173478109B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 569596901B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:50:33 PM (0.854) Mem: 45,752,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173480485B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 569706157B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:51:18 PM (0.854) Mem: 50,192,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173498481B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 569881848B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:51:25 PM (0.854) Mem: 35,880,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173436541B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 570229997B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:51:36 PM (0.854) Mem: 35,250,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173436777B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 570379796B | peak: 0B | reserved: 575736052B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 3:56:19 PM (0.854) Mem: 42,889,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 173496341B | peak: 0B | reserved: 190194304B 

[ ALLOC_GFX ] used: 591771195B | peak: 0B | reserved: 597756172B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:28:47 PM (0.854) Mem: 44,355,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171434353B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 571880521B | peak: 0B | reserved: 576157976B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:29:08 PM (0.854) Mem: 44,388,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171595029B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 571966470B | peak: 0B | reserved: 576157976B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:29:40 PM (0.854) Mem: 35,987,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171408941B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 572009047B | peak: 0B | reserved: 576157976B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:30:06 PM (0.854) Mem: 41,402,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171577535B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 572177211B | peak: 0B | reserved: 576157976B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:31:25 PM (0.854) Mem: 47,153,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171522267B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 579089787B | peak: 0B | reserved: 584546588B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:54:29 PM (0.854) Mem: 33,013,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 170997679B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 566646895B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 4:56:12 PM (0.854) Mem: 36,065,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171119591B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 567161600B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:00:10 PM (0.854) Mem: 29,077,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171018267B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 567981124B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:00:24 PM (0.854) Mem: 32,493,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171033823B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568039981B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:00:52 PM (0.854) Mem: 47,259,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171109611B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568103686B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:02:00 PM (0.854) Mem: 41,762,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171116631B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568399898B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:02:47 PM (0.854) Mem: 40,357,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171298969B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568438771B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:02:47 PM (0.854) Mem: 40,529,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171299433B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568438966B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:08:10 PM (0.854) Mem: 41,791,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171342621B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568535311B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:24:56 PM (0.854) Mem: 32,403,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171476677B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 568935350B | peak: 0B | reserved: 572119312B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:28:16 PM (0.854) Mem: 44,511,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171732737B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 569187169B | peak: 0B | reserved: 576313616B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:29:18 PM (0.854) Mem: 49,438,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171775241B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 569459816B | peak: 0B | reserved: 576313616B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


4/11/2014 5:33:08 PM (0.854) Mem: 42,676,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 171777425B | peak: 0B | reserved: 186000000B 

[ ALLOC_GFX ] used: 569749181B | peak: 0B | reserved: 576313616B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


ErrorsReportedByEngine.txt (73,810 bytes)   

Chris_McElligottPark

Apr 13, 2014 6:38 am

administrator   ~0035907

Thanks!

* Fixed a bug in the Pacify Pirate Base racial action of the Andors that could result in an exception and definitely resulted in it not being available when it should have been.

Issue History

Date Modified Username Field Change
Apr 11, 2014 1:29 pm Hyfrydle New Issue
Apr 11, 2014 1:29 pm Hyfrydle File Added: ArcenDebugLog.txt
Apr 11, 2014 1:30 pm Hyfrydle File Added: ErrorsReportedByEngine.txt
Apr 13, 2014 6:38 am Chris_McElligottPark Internal Weight => New
Apr 13, 2014 6:38 am Chris_McElligottPark Note Added: 0035907
Apr 13, 2014 6:38 am Chris_McElligottPark Status new => resolved
Apr 13, 2014 6:38 am Chris_McElligottPark Fixed in Version => 0.859 (Squadron Counts, Exception Fixing)
Apr 13, 2014 6:38 am Chris_McElligottPark Resolution open => fixed
Apr 13, 2014 6:38 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception