View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013866 | The Last Federation | Gameplay Idea | Apr 12, 2014 3:21 pm | May 20, 2014 1:08 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.856 (Documented Actions/Deals!) | ||||
Summary | 0013866: Solar Map: Make taking none of a given two quests an actual alternative (in terms of having a different effect) | ||||
Description | Reported on behalf of Konqq from here: http://www.arcengames.com/forums/index.php/topic,15155.0.html The second thing I noticed was that the quests were very powerful. I know they are still in development, but it seemed strange that the penalty for failing was the same is the penalty for not trying. I would like to think that the risk of taking a quest goes beyond that of "well my ship might blow up". Basically the idea of "not doing either option" in a quest doesn't seem like a real option to me, when I think that could create an interesting decision instead of just quest A or quest B. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I think that gets rather complicated for very little gain. Players have trouble parsing too much text, and it's really pushing it as it is. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 12, 2014 3:21 pm | nas1m | New Issue | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |
May 20, 2014 1:08 pm | Chris_McElligottPark | Internal Weight | => New |
May 20, 2014 1:08 pm | Chris_McElligottPark | Note Added: 0038212 | |
May 20, 2014 1:08 pm | Chris_McElligottPark | Status | new => closed |
May 20, 2014 1:08 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 20, 2014 1:08 pm | Chris_McElligottPark | Resolution | open => won't fix |