View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013929 | The Last Federation | Crash/Exception | Apr 12, 2014 10:53 pm | Apr 13, 2014 6:48 am | |
Reporter | topper | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.857 (RCI Dispatches, Combat Balance, Tutorials) | ||||
Fixed in Version | 0.859 (Squadron Counts, Exception Fixing) | ||||
Summary | 0013929: Error message during battle. | ||||
Description | Error message below, I think I have a save too if necessary. It showed up in one of the first battles after I had all the special abilities unlocked. TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Note on repeated texture Images/BattleBackgrounds/RedVortex GameImagesClamp! QueuedAbilityUse.AbilityType:StartContract QueuedAbilityUse.MessageID:263 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.Magnitude:90194 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage..ctor(System.String TextureLookupName, Boolean IsRaw, CompressionType Compression, TextureWrapMode WrapMode, Boolean ShouldLoadEvenOnServer, Boolean LoadImmediately) at Game.LoadImageRaw(System.String TextureLookupName, Int32 DesiredImageSize, Boolean LoadImmediately, CompressionType Compression, TextureWrapMode WrapMode, Boolean ShouldLoadEvenOnServer) at Game.LoadImage(System.String ImageName, Int32 SizeWidthHeight, CompressionType Compression, TextureWrapMode WrapMode, Int32 ExpansionNumber, Boolean ShouldLoadEvenOnServer) at Game.LoadImage(System.String ImageName, Int32 SizeWidthHeight, CompressionType Compression, TextureWrapMode WrapMode) at CombatEncounter.SetBackgroundImage() at CombatEncounter.Create(System.String BackgroundImageName, .Contract RelatedContract, ScenarioType Scenario, System.Collections.Generic.List`1 OtherInvolvedNodes, CombatLocationType Location, Int32 SpaceJunk) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.HandleQueuedAbilityUses() at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Put in a fix for a bug that could cause an exception during battles when the battle background that popped up was the same one used on the main menu (incompatible loading modes, whoops). |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 12, 2014 10:53 pm | topper | New Issue | |
Apr 13, 2014 6:48 am | Chris_McElligottPark | Internal Weight | => New |
Apr 13, 2014 6:48 am | Chris_McElligottPark | Note Added: 0035910 | |
Apr 13, 2014 6:48 am | Chris_McElligottPark | Status | new => resolved |
Apr 13, 2014 6:48 am | Chris_McElligottPark | Fixed in Version | => 0.859 (Squadron Counts, Exception Fixing) |
Apr 13, 2014 6:48 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 13, 2014 6:48 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |