View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013983 | The Last Federation | Gameplay Issue | Apr 13, 2014 4:12 pm | Apr 14, 2014 9:25 am | |
Reporter | Hyfrydle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.860 (Better RAM Management) | ||||
Fixed in Version | 0.862 (Combat And Tutorial Tweaks) | ||||
Summary | 0013983: Research costs seem really high | ||||
Description | I have two research outposts and 4 scientists and it is still going to take 780 months for Mk2 defensive or offensive upgrades. The amount of credit seems a bit low with scientists costing 500 a pop and on top of that there only temporary. I'm finding credit hard to come by in the game as it stands. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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You should have waaaay more scientists than that. With a science boost to your own multiplier, that also makes your goons go further, too. If you have the default low multiplier and have not upgraded yet, it's supposed to be impossibly far away. That said: * The "Unique" hull class research unlocks now cost half as many months, since you ALWAYS have to do those yourself. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 13, 2014 4:12 pm | Hyfrydle | New Issue | |
Apr 14, 2014 9:25 am | Chris_McElligottPark | Internal Weight | => New |
Apr 14, 2014 9:25 am | Chris_McElligottPark | Note Added: 0035974 | |
Apr 14, 2014 9:25 am | Chris_McElligottPark | Status | new => resolved |
Apr 14, 2014 9:25 am | Chris_McElligottPark | Fixed in Version | => 0.862 (Combat And Tutorial Tweaks) |
Apr 14, 2014 9:25 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:25 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |