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IDProjectCategoryLast Update
0013983The Last FederationGameplay IssueApr 14, 2014 9:25 am
ReporterHyfrydle Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.860 (Better RAM Management) 
Fixed in Version0.862 (Combat And Tutorial Tweaks) 
Summary0013983: Research costs seem really high
DescriptionI have two research outposts and 4 scientists and it is still going to take 780 months for Mk2 defensive or offensive upgrades. The amount of credit seems a bit low with scientists costing 500 a pop and on top of that there only temporary.

I'm finding credit hard to come by in the game as it stands.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Apr 14, 2014 9:25 am

administrator   ~0035974

You should have waaaay more scientists than that. With a science boost to your own multiplier, that also makes your goons go further, too. If you have the default low multiplier and have not upgraded yet, it's supposed to be impossibly far away.

That said:

* The "Unique" hull class research unlocks now cost half as many months, since you ALWAYS have to do those yourself.

Issue History

Date Modified Username Field Change
Apr 13, 2014 4:12 pm Hyfrydle New Issue
Apr 14, 2014 9:25 am Chris_McElligottPark Internal Weight => New
Apr 14, 2014 9:25 am Chris_McElligottPark Note Added: 0035974
Apr 14, 2014 9:25 am Chris_McElligottPark Status new => resolved
Apr 14, 2014 9:25 am Chris_McElligottPark Fixed in Version => 0.862 (Combat And Tutorial Tweaks)
Apr 14, 2014 9:25 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue