View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014012 | The Last Federation | Balance Issue | Apr 13, 2014 8:53 pm | Apr 14, 2014 12:18 pm | |
Reporter | Professor Paul1290 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.860 (Better RAM Management) | ||||
Fixed in Version | 0.862 (Combat And Tutorial Tweaks) | ||||
Summary | 0014012: The "draw a card" style of mid-combat ability replacement causes balance problems with current combat. | ||||
Description | The mid-combat ability replacement doesn't seem to fit the current combat and is causing noticeable balance issues especially with Operational Abilities, which the player is tempted to deploy all of immediately. (As a consequence of that it also nullifies the Skylaxian ship's advantage somewhat) Source: http://www.arcengames.com/forums/index.php/topic,15169.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * The "an ability gets replaced after its ammo is all used up" feature has been toned WAY back for balance reasons. ** For most abilities, there is now a 30-turn cooldown timer on them before they get replaced. ** For operation-slot abilities, they do not get replaced at all during that battle. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 13, 2014 8:53 pm | Professor Paul1290 | New Issue | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |
Apr 14, 2014 12:18 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 14, 2014 12:18 pm | Chris_McElligottPark | Note Added: 0036033 | |
Apr 14, 2014 12:18 pm | Chris_McElligottPark | Status | new => resolved |
Apr 14, 2014 12:18 pm | Chris_McElligottPark | Fixed in Version | => 0.862 (Combat And Tutorial Tweaks) |
Apr 14, 2014 12:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 12:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |