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IDProjectCategoryLast Update
0014013The Last FederationGameplay IssueApr 14, 2014 7:35 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.860 (Better RAM Management) 
Fixed in Version0.900 (Adviser, Attitude Dispatches, Science) 
Summary0014013: Chaos in smuggling missions causing slowdown
DescriptionSo, I've run into a problem with this mission type that can make for so many things moving around that it causes performance issues.

Now, granted, I expect lots of horrible laser doom on this difficulty, but this is... well, the issue here is that it's enough to start to cause slowdown. And if it's causing slowdown on my machine, it's going to be alot nastier for weaker ones. It's not just the bullets there, but it's also the downright silly number of ships, which are the main problem here. Those large things spawn so many of them, and it just gets worse if one of the probes is set off; note that in the screenshot there, only one probe got set off... most of the lunacy there is JUST from those big spawner things.

This mission type is pretty crowded to begin with, but then the spawning begins, and it descends into utter chaos. There's just too many small ships flying around. All of the turrets are fine, as there's only ever going to be a few activated at once, unless the player stupidly dives down between a whole pile of them (and even then it's never too many at once), but the actual ships need to be toned down somehow.

The best suggestion I have is to change how the spawner things work. Either make them follow some sort of hard limit on ship numbers, simply not spawning more if there's a certain number of them already there, or make it so that each one contains only one squadron of ships; after releasing those, it could perhaps switch to it's own attack mode, shooting high-powered bolts at the player.

And note that this is only the part of the mission zone that my screen happens to be focused on.... there's even more of this off-screen!

And even ignoring the slowdown, that many ships makes it near impossible to go after the real targets, which are the turrets and those large things in the center of the rings.

Including screenshot of the sort of situation it can produce.
TagsNo tags attached.
Internal WeightNew

Activities

Misery

Apr 13, 2014 11:12 pm

reporter  

yargh.jpg (372,037 bytes)

Chris_McElligottPark

Apr 14, 2014 7:35 pm

administrator   ~0036054

* Put in a new mostly-hard cap where if there are at least 10 squadrons deployed for a side in a battle, then more squadrons will progress incredibly slowly in terms of deployment until things clear up a bit.

Issue History

Date Modified Username Field Change
Apr 13, 2014 11:12 pm Misery New Issue
Apr 13, 2014 11:12 pm Misery File Added: yargh.jpg
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue
Apr 14, 2014 7:35 pm Chris_McElligottPark Internal Weight => New
Apr 14, 2014 7:35 pm Chris_McElligottPark Note Added: 0036054
Apr 14, 2014 7:35 pm Chris_McElligottPark Status new => resolved
Apr 14, 2014 7:35 pm Chris_McElligottPark Fixed in Version => 0.900 (Adviser, Attitude Dispatches, Science)
Apr 14, 2014 7:35 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 7:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark