View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014037 | The Last Federation | Gameplay Idea | Apr 14, 2014 2:04 pm | Apr 23, 2014 2:01 pm | |
Reporter | Hyfrydle | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.862 (Combat And Tutorial Tweaks) | ||||
Fixed in Version | 1.005 Beta (Holy Smokes It's Big) | ||||
Summary | 0014037: Morale system in large combats | ||||
Description | In some of the late game combats when the player has to battle a high number of ships the AFA missions for example. Perhaps a morale mechanic could kick in as the number of enemy is reduced and if they rout then the player can let them retreat or chase them down. As it stands these missions are taking well over 200 turns. They are fun but time consuming. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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There actually is a cowardice multiplier. If you fire on ships while cloaked, or do a few other things like fire a nuke near them, they freak out and run away. |
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So many hidden things in the game it really is very deep. The long battles do take quite a while with just the player versus 20 flagships, they are fun but chasing down the last few is a little annoying so if there was a chance they might run away it would be pretty cool. |
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For 1.005: * Previously, when a side in combat had no friendly spawners (flagships, or invisible spawn points for certain battles where a race has squadrons but no flagships) remaining all ships on that side would switch to Attacker mode to just get it over with. Now, for the Andors, Evucks, Peltians, and Skylaxians, those ships will instead go into the existing "Cowardly Flight" behavior mode and try to get away. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 14, 2014 2:04 pm | Hyfrydle | New Issue | |
Apr 14, 2014 6:11 pm | Chris_McElligottPark | Note Added: 0036045 | |
Apr 14, 2014 6:19 pm | Hyfrydle | Note Added: 0036048 | |
Apr 23, 2014 8:55 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 23, 2014 8:55 am | Chris_McElligottPark | Status | new => considering |
Apr 23, 2014 8:55 am | Chris_McElligottPark | Status | considering => assigned |
Apr 23, 2014 8:55 am | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Apr 23, 2014 2:01 pm | keith.lamothe | Internal Weight | => New |
Apr 23, 2014 2:01 pm | keith.lamothe | Note Added: 0036561 | |
Apr 23, 2014 2:01 pm | keith.lamothe | Status | assigned => resolved |
Apr 23, 2014 2:01 pm | keith.lamothe | Fixed in Version | => 1.005 Beta (Holy Smokes It's Big) |
Apr 23, 2014 2:01 pm | keith.lamothe | Resolution | open => fixed |