View Issue Details

IDProjectCategoryLast Update
0014037The Last FederationGameplay IdeaApr 23, 2014 2:01 pm
ReporterHyfrydle Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.862 (Combat And Tutorial Tweaks) 
Fixed in Version1.005 Beta (Holy Smokes It's Big) 
Summary0014037: Morale system in large combats
DescriptionIn some of the late game combats when the player has to battle a high number of ships the AFA missions for example. Perhaps a morale mechanic could kick in as the number of enemy is reduced and if they rout then the player can let them retreat or chase them down.

As it stands these missions are taking well over 200 turns. They are fun but time consuming.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Apr 14, 2014 6:11 pm

administrator   ~0036045

There actually is a cowardice multiplier. If you fire on ships while cloaked, or do a few other things like fire a nuke near them, they freak out and run away.

Hyfrydle

Apr 14, 2014 6:19 pm

reporter   ~0036048

So many hidden things in the game it really is very deep. The long battles do take quite a while with just the player versus 20 flagships, they are fun but chasing down the last few is a little annoying so if there was a chance they might run away it would be pretty cool.

keith.lamothe

Apr 23, 2014 2:01 pm

administrator   ~0036561

For 1.005:

* Previously, when a side in combat had no friendly spawners (flagships, or invisible spawn points for certain battles where a race has squadrons but no flagships) remaining all ships on that side would switch to Attacker mode to just get it over with. Now, for the Andors, Evucks, Peltians, and Skylaxians, those ships will instead go into the existing "Cowardly Flight" behavior mode and try to get away.

Thanks :)

Issue History

Date Modified Username Field Change
Apr 14, 2014 2:04 pm Hyfrydle New Issue
Apr 14, 2014 6:11 pm Chris_McElligottPark Note Added: 0036045
Apr 14, 2014 6:19 pm Hyfrydle Note Added: 0036048
Apr 23, 2014 8:55 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 23, 2014 8:55 am Chris_McElligottPark Status new => considering
Apr 23, 2014 8:55 am Chris_McElligottPark Status considering => assigned
Apr 23, 2014 8:55 am Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
Apr 23, 2014 2:01 pm keith.lamothe Internal Weight => New
Apr 23, 2014 2:01 pm keith.lamothe Note Added: 0036561
Apr 23, 2014 2:01 pm keith.lamothe Status assigned => resolved
Apr 23, 2014 2:01 pm keith.lamothe Fixed in Version => 1.005 Beta (Holy Smokes It's Big)
Apr 23, 2014 2:01 pm keith.lamothe Resolution open => fixed