View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014070 | The Last Federation | Balance Issue | Apr 15, 2014 4:49 am | Apr 15, 2014 11:03 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 (Adviser, Attitude Dispatches, Science) | ||||
Fixed in Version | 0.902 (Polish, Escape Pod And Hydral Tech Changes) | ||||
Summary | 0014070: Useless multiplier in many techs | ||||
Description | Seeing this in a bunch of them, where the multiplier they give to something is x1.0, thus doing nothing. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0014120 | resolved | Chris_McElligottPark | Increase by 1.0x -- meaningless? |
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Any examples, or are you going to make me hunt? ;) |
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Attached a screenshot showing one example |
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Thanks! * A lot of the buildings had "1x" multipliers listed on them, which were just a graphical anomaly. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 15, 2014 4:49 am | Misery | New Issue | |
Apr 15, 2014 9:24 am | Chris_McElligottPark | Note Added: 0036092 | |
Apr 15, 2014 3:25 pm | nas1m | Note Added: 0036123 | |
Apr 15, 2014 3:25 pm | nas1m | File Added: 2014-04-15_00001.jpg | |
Apr 15, 2014 8:00 pm | Azurian | Relationship added | related to 0014120 |
Apr 15, 2014 11:03 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 15, 2014 11:03 pm | Chris_McElligottPark | Note Added: 0036151 | |
Apr 15, 2014 11:03 pm | Chris_McElligottPark | Status | new => resolved |
Apr 15, 2014 11:03 pm | Chris_McElligottPark | Fixed in Version | => 0.902 (Polish, Escape Pod And Hydral Tech Changes) |
Apr 15, 2014 11:03 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 15, 2014 11:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |