View Issue Details

IDProjectCategoryLast Update
0014128The Last FederationBalance IssueApr 17, 2014 11:47 pm
ReporterProfessor Paul1290 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.901 (Balance And Bugs) 
Fixed in Version0.990 (Combat And Diplomacy Exploit Fixes) 
Summary0014128: Burlust duels may be too easy to exploit in their current state. (Collated Feedback)
DescriptionBurlust duels may be too easy to exploit for influence.

topper:
"Burlust duels. You can do these over and over to gain influence and leverage."

nat_401:
"Burlast dueling is rather overpowered, I never bother with the blackmailing options and such when I can kill the leaders for such a huge gain leadership over and over again, something like a pause whilst a new leader takes position would help stop grinding benefits."

Source:
http://www.arcengames.com/forums/index.php/topic,15171.0.html

Foogsert:
"Most of the factions felt decent to work with, but there were a few bits that kind of stood out. For the Burlusts in particular, the dueling for influence/leverage is nice, but I feel the duel itself could use some combat tweaks. Notably the projectile speed of their attack is actually slower than their ship, which means you can simply fly in a straight line with engine 0000003:0000006 or so and never have to do anything else. I think just speeding up that main projectile so the player has to weave a little might be enough; on hard mode the speed boost probably makes the fight interesting but I haven't gotten around to trying it yet.

On another note of dueling, the fact it's instantly repeatable means you can farm influence/leverage up incredibly fast in actual game time with them. I don't think the reward per victory needs changed much as it would probably just result in a longer farm period, but perhaps just a small timer before you can duel again, or perhaps a diminished reward on repeated dueling (the new warlord hasn't really gotten to establish himself after all);"

Source:
http://www.arcengames.com/forums/index.php/topic,15213.0.html
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0014192 resolvedChris_McElligottPark Player weapon ranges are too long. (allows a lot of out-ranging and trivializes a lot of fights) 

Activities

Chris_McElligottPark

Apr 17, 2014 11:47 pm

administrator   ~0036244

Thanks!

* The armament of the burlust warlord ships is now... very intensely faster. If you still find it exploity, then we can make it harder, but goodness this should already be really frightening now.

Issue History

Date Modified Username Field Change
Apr 15, 2014 8:13 pm Professor Paul1290 New Issue
Apr 16, 2014 4:47 am Professor Paul1290 Summary Burlust duels may be too easy to exploit in their current state. => Burlust duels may be too easy to exploit in their current state. (Collated Feedback)
Apr 16, 2014 4:47 am Professor Paul1290 Description Updated
Apr 17, 2014 9:54 pm Professor Paul1290 Relationship added related to 0014192
Apr 17, 2014 11:47 pm Chris_McElligottPark Internal Weight => New
Apr 17, 2014 11:47 pm Chris_McElligottPark Note Added: 0036244
Apr 17, 2014 11:47 pm Chris_McElligottPark Status new => resolved
Apr 17, 2014 11:47 pm Chris_McElligottPark Fixed in Version => 0.990 (Combat And Diplomacy Exploit Fixes)
Apr 17, 2014 11:47 pm Chris_McElligottPark Resolution open => fixed
Apr 17, 2014 11:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark