View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014184 | The Last Federation | Suggestion | Apr 17, 2014 2:05 am | Apr 17, 2014 9:46 am | |
Reporter | Faulty Logic | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.905 (Cross-Platform "Arcen Updater") | ||||
Fixed in Version | 0.906 (RAM Usage, Race Uniquness, Split Difficulty) | ||||
Summary | 0014184: Big difficulty jump from normal to hard. | ||||
Description | Could there be a difficulty between the two? (I'm referring to combat difficulties). | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Probably one where the values are around 1/2 each of the hard difficulties, and all flagships at normal health so as to purely have a difficulty based on weapon values. - Having 2.5x speed for assassin missions is a big hike, by the way. |
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* The game now has "Lower Normal" and "Upper Normal" combat difficulties. Lower Normal is what Normal used to be. Upper Normal is new, and is basically halfway between what Normal and Hard are. ** There's also a new achievement related to this. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 17, 2014 2:05 am | Faulty Logic | New Issue | |
Apr 17, 2014 2:53 am | zharmad | Note Added: 0036215 | |
Apr 17, 2014 9:46 am | Chris_McElligottPark | Internal Weight | => New |
Apr 17, 2014 9:46 am | Chris_McElligottPark | Note Added: 0036222 | |
Apr 17, 2014 9:46 am | Chris_McElligottPark | Status | new => resolved |
Apr 17, 2014 9:46 am | Chris_McElligottPark | Fixed in Version | => 0.906 (RAM Usage, Race Uniquness, Split Difficulty) |
Apr 17, 2014 9:46 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 17, 2014 9:46 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |