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IDProjectCategoryLast Update
0014220The Last FederationBug - GameplayApr 21, 2014 12:57 pm
Reporteralocritani Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.990 (Combat And Diplomacy Exploit Fixes) 
Fixed in Version1.002 (Tech Acquisitions And Planetary Attacks) 
Summary0014220: Offensive ability reset after loading middle-combat savegame
DescriptionInitially reporter by gonekrazy3000 at http://www.arcengames.com/forums/index.php/topic,15255.0.html

It happens in 1.000 too

If you use all ammo of an offensive ability and wait for it to be replaced (this is very important - it has to be replaced by another ability) then save, when reloading that save the first offensive ability is again active with full ammo.

If you save and load while ability has not been replaced, no problem, but saving and loading after it has been replaced creates the problem.

savegame attached on forum
TagsNo tags attached.
Internal WeightNew

Relationships

duplicate of 0014219 resolvedkeith.lamothe I think i might have found a savegame exploit for offensive abilities. 

Activities

Chris_McElligottPark

Apr 21, 2014 12:57 pm

administrator   ~0036369

Thanks!

* Fixed an exploit where some ability counts would reset back to the values they started out at, leading to a save/reload exploit.

Issue History

Date Modified Username Field Change
Apr 18, 2014 4:56 pm alocritani New Issue
Apr 18, 2014 4:57 pm alocritani Relationship added duplicate of 0014219
Apr 19, 2014 1:17 pm Chris_McElligottPark Assigned To => keith.lamothe
Apr 19, 2014 1:17 pm Chris_McElligottPark Status new => assigned
Apr 21, 2014 12:57 pm Chris_McElligottPark Internal Weight => New
Apr 21, 2014 12:57 pm Chris_McElligottPark Note Added: 0036369
Apr 21, 2014 12:57 pm Chris_McElligottPark Status assigned => resolved
Apr 21, 2014 12:57 pm Chris_McElligottPark Fixed in Version => 1.002 (Tech Acquisitions And Planetary Attacks)
Apr 21, 2014 12:57 pm Chris_McElligottPark Resolution open => fixed