View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014279 | The Last Federation | Bug - Gameplay | Apr 19, 2014 9:10 pm | Apr 30, 2014 10:27 am | |
Reporter | seandrake6 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.001 (Bugfixes, Large Screen Resolution Support) | ||||
Summary | 0014279: Gigacannon doesn't work | ||||
Description | activating the gigacannon triggers the shot clearing effect but otherwise does nothing. There is no visual effect and no damage is dealt. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
The shot is a single tiny orange projectile that is really hard to see, especially if you are using the multishot. I do think it should have a more noticeable graphic (and do more damage) (and perhaps even aimable). |
|
It works, it's best used on ships with their shields down. Blown up plenty of ships with it (and little ships in the line of fire, too). |
|
I think this might have more to do with the fact it's not uncommon for the Gigacannon to "fail" if your ship is in close proximity to enemy fighters or debris. More specifically, if you're near smaller enemy ships or random debris then the Gigacannon's projectile often ends up impacting something at point-blank range before flies far enough to become visible. That part isn't really broken per se as that is one of the intended limitations of the Gigacannon, but when it happens point-blank it looks like it didn't fire at all with is a bit confusing. |
|
These shots should pierce through all debris and ships. Are you not seeing this? Anyone have a save where that setup can be demonstrated? |
|
Really? I guess I must have it mixed up with something else then. |
|
If you can repro, do let me know! |
|
I have seen it pass over a ship's shield, missing the hull, and do no shield damage. I think ideally the collision detection would include shields if they are up. |
|
Updated to 1.004 and original issue seems to be resolved. Projectile is now visible and does appear to do damage to both shields and hull. However, shots do not pierce through smaller ships (haven't tested with debris). Also for something called the Gigacannon it is extremely underwhelming, the shot is so slow that ships can just speed up or slow down slightly and avoid it. I used up all of the ammo just trying to hit an enemy to see if it worked. Uploaded save I tested this in. |
|
|
|
Seandrake6, that's a good point. I do think the gigacannon is underwhelming. I play with the sound off, so maybe there's a great sound effect, but the actual projectile feels dinky. I'm okay with it travelling slowly, but because the projectile passes through ships without stopping, it doesn't feel weighty at all. Perhaps the projectile could actually push ships/debris around? If the shot is really heavy, I could see momentum pushing ships / debris away, or even causing angular momentum where the hit ship spins like a top. I'm not sure if this sort of physics based system is possible or if it would work in practice, but I do think an additional visual cue to gigacannon would help it out. |
|
It also needs to actually do more damage than just shooting the enemy with your regular guns. |
|
The gigacannon does seem to be very underwhelming. It doesn't do all that much damage, is far less likely than regular weapons to hit anything, and you sacrifice mobility completely. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 19, 2014 9:10 pm | seandrake6 | New Issue | |
Apr 22, 2014 10:00 pm | ptarth | Note Added: 0036491 | |
Apr 22, 2014 10:02 pm | Aswin | Note Added: 0036493 | |
Apr 23, 2014 12:10 am | Professor Paul1290 | Note Added: 0036524 | |
Apr 23, 2014 12:11 am | Professor Paul1290 | Note Edited: 0036524 | |
Apr 23, 2014 8:38 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 23, 2014 8:38 am | Chris_McElligottPark | Status | new => assigned |
Apr 23, 2014 8:40 am | Chris_McElligottPark | Note Added: 0036535 | |
Apr 23, 2014 8:40 am | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Apr 23, 2014 8:40 am | Chris_McElligottPark | Status | assigned => feedback |
Apr 23, 2014 3:53 pm | Professor Paul1290 | Note Added: 0036571 | |
Apr 23, 2014 10:10 pm | Chris_McElligottPark | Note Added: 0036604 | |
Apr 23, 2014 11:15 pm | pepboy | Note Added: 0036608 | |
Apr 24, 2014 1:54 am | seandrake6 | Note Added: 0036614 | |
Apr 24, 2014 1:54 am | seandrake6 | Status | feedback => assigned |
Apr 24, 2014 2:00 am | seandrake6 | File Added: AutosaveAtStartOfCombat.save | |
Apr 24, 2014 2:00 am | seandrake6 | Note Edited: 0036614 | |
Apr 24, 2014 7:04 am | pepboy | Note Added: 0036622 | |
Apr 24, 2014 11:00 am | Histidine | Note Added: 0036649 | |
Apr 30, 2014 10:27 am | Meneth | Note Added: 0037053 |