View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014317 | The Last Federation | Bug - Gameplay | Apr 20, 2014 10:19 pm | May 1, 2014 4:01 pm | |
Reporter | Draco18s | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 (Permadeath Becomes Optional) | ||||
Fixed in Version | 1.010 (Pacing And RCI) | ||||
Summary | 0014317: Orbital Bomber (Operations Ability) Does Nothing | ||||
Description | I went on a science raid against the Burlusts, blew everything up, then deployed two orbital bombers and sat around for a while (my third I deployed to early and it got blown up). After 50 total turns I completed the objective to see the damage. Which was an error and zero total population killed (or possibly 1 million). Oh, and some structure, woop dee doo. They just refuse to die. At one point they were down to a mere 3 million pop, but have since recovered, holding off 600+ Mark V fleets, with a current population of 4.1 billion. Billion with a B. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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1.003 did tweak what happens. I still don't think it kills people, but it does blow up buildings. Attaching a new screenshot. |
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And now (1.004) it's having trouble even blowing up buildings. This is the ONLY way to directly get rid of "problem" planets, so I think getting the orbital bomber to work correctly should be a priority. |
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I should note that the last screenshot I did (1.003) was a combined [i]150 turns[/i] of orbital bombardment. With the end result of a lot of log entries, but actually not much damage. A single bomb does very little (call it a 10% chance of destroying a building and a separate 20% chance for actually hitting civilians results in 28% of all bombs that do [b]anything[/b]). |
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Now that planet invasions can actually progress properly on their own, and given the generally wonky mechanics of the orbital bomber (seriously, sit around while it drops one bomb a turn?), it should just be removed. |
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It's not even one bomb a turn. It's more like one bomb every four. I agree that it should be removed though: bombing the planet is not something I should be doing in tactical combat. Instead I'd like to see an option to go on dispatch to bomb the planet. |
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In this next version, these are more potent as well as displaying their results better. |
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Woo! |
Date Modified | Username | Field | Change |
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Apr 20, 2014 10:19 pm | Draco18s | New Issue | |
Apr 20, 2014 10:19 pm | Draco18s | File Added: 2014-04-20_00005.jpg | |
Apr 22, 2014 11:12 pm | Draco18s | Product Version | 1.001 (Bugfixes, Large Screen Resolution Support) => 1.003 (Permadeath Becomes Optional) |
Apr 22, 2014 11:13 pm | Draco18s | Note Added: 0036519 | |
Apr 22, 2014 11:13 pm | Draco18s | File Added: 2014-04-22_00002.jpg | |
Apr 24, 2014 12:49 pm | Faulty Logic | Note Added: 0036673 | |
Apr 24, 2014 12:59 pm | Draco18s | Note Added: 0036677 | |
May 1, 2014 11:56 am | Histidine | Note Added: 0037130 | |
May 1, 2014 12:46 pm | Draco18s | Note Added: 0037145 | |
May 1, 2014 3:41 pm | Chris_McElligottPark | Internal Weight | => New |
May 1, 2014 3:41 pm | Chris_McElligottPark | Note Added: 0037176 | |
May 1, 2014 3:41 pm | Chris_McElligottPark | Status | new => resolved |
May 1, 2014 3:41 pm | Chris_McElligottPark | Fixed in Version | => 1.010 (Pacing And RCI) |
May 1, 2014 3:41 pm | Chris_McElligottPark | Resolution | open => fixed |
May 1, 2014 3:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 1, 2014 4:01 pm | Draco18s | Note Added: 0037177 |