View Issue Details

IDProjectCategoryLast Update
0014317The Last FederationBug - GameplayMay 1, 2014 4:01 pm
ReporterDraco18s Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.003 (Permadeath Becomes Optional) 
Fixed in Version1.010 (Pacing And RCI) 
Summary0014317: Orbital Bomber (Operations Ability) Does Nothing
DescriptionI went on a science raid against the Burlusts, blew everything up, then deployed two orbital bombers and sat around for a while (my third I deployed to early and it got blown up).

After 50 total turns I completed the objective to see the damage. Which was an error and zero total population killed (or possibly 1 million). Oh, and some structure, woop dee doo.

They just refuse to die. At one point they were down to a mere 3 million pop, but have since recovered, holding off 600+ Mark V fleets, with a current population of 4.1 billion. Billion with a B.
TagsNo tags attached.
Internal WeightNew

Activities

Draco18s

Apr 20, 2014 10:19 pm

developer  

2014-04-20_00005.jpg (220,788 bytes)   
2014-04-20_00005.jpg (220,788 bytes)   

Draco18s

Apr 22, 2014 11:13 pm

developer   ~0036519

1.003 did tweak what happens.
I still don't think it kills people, but it does blow up buildings. Attaching a new screenshot.

Draco18s

Apr 22, 2014 11:13 pm

developer  

2014-04-22_00002.jpg (287,055 bytes)

Faulty Logic

Apr 24, 2014 12:49 pm

reporter   ~0036673

And now (1.004) it's having trouble even blowing up buildings.

This is the ONLY way to directly get rid of "problem" planets, so I think getting the orbital bomber to work correctly should be a priority.

Draco18s

Apr 24, 2014 12:59 pm

developer   ~0036677

I should note that the last screenshot I did (1.003) was a combined [i]150 turns[/i] of orbital bombardment. With the end result of a lot of log entries, but actually not much damage. A single bomb does very little (call it a 10% chance of destroying a building and a separate 20% chance for actually hitting civilians results in 28% of all bombs that do [b]anything[/b]).

Histidine

May 1, 2014 11:56 am

reporter   ~0037130

Now that planet invasions can actually progress properly on their own, and given the generally wonky mechanics of the orbital bomber (seriously, sit around while it drops one bomb a turn?), it should just be removed.

Draco18s

May 1, 2014 12:46 pm

developer   ~0037145

It's not even one bomb a turn. It's more like one bomb every four.

I agree that it should be removed though: bombing the planet is not something I should be doing in tactical combat.

Instead I'd like to see an option to go on dispatch to bomb the planet.

Chris_McElligottPark

May 1, 2014 3:41 pm

administrator   ~0037176

In this next version, these are more potent as well as displaying their results better.

Draco18s

May 1, 2014 4:01 pm

developer   ~0037177

Woo!

Issue History

Date Modified Username Field Change
Apr 20, 2014 10:19 pm Draco18s New Issue
Apr 20, 2014 10:19 pm Draco18s File Added: 2014-04-20_00005.jpg
Apr 22, 2014 11:12 pm Draco18s Product Version 1.001 (Bugfixes, Large Screen Resolution Support) => 1.003 (Permadeath Becomes Optional)
Apr 22, 2014 11:13 pm Draco18s Note Added: 0036519
Apr 22, 2014 11:13 pm Draco18s File Added: 2014-04-22_00002.jpg
Apr 24, 2014 12:49 pm Faulty Logic Note Added: 0036673
Apr 24, 2014 12:59 pm Draco18s Note Added: 0036677
May 1, 2014 11:56 am Histidine Note Added: 0037130
May 1, 2014 12:46 pm Draco18s Note Added: 0037145
May 1, 2014 3:41 pm Chris_McElligottPark Internal Weight => New
May 1, 2014 3:41 pm Chris_McElligottPark Note Added: 0037176
May 1, 2014 3:41 pm Chris_McElligottPark Status new => resolved
May 1, 2014 3:41 pm Chris_McElligottPark Fixed in Version => 1.010 (Pacing And RCI)
May 1, 2014 3:41 pm Chris_McElligottPark Resolution open => fixed
May 1, 2014 3:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 1, 2014 4:01 pm Draco18s Note Added: 0037177