View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014340 | The Last Federation | Gameplay Idea | Apr 21, 2014 7:47 pm | Apr 24, 2014 2:25 pm | |
Reporter | Azurian | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 1.001 (Bugfixes, Large Screen Resolution Support) | ||||
Summary | 0014340: Idea: Nanite Swarm, Magnetizer, Thunderbolt , Ally Autopilot, Explosives, Mines, Area of Effect Artillery | ||||
Description | .Magnetizer Weapon that magnetizes ships similar to a tractor beam in AI WAR and causes ships to become magnetized and collide with each other. .Thunderbolt Similar to the Electric Shuttle or Lighting Nuke in AI War, the projectile travels in combat and explodes after 1 turn. .Nanite Swarm 1. Type A- Infect large amount of ships and slowly kill them. 2. Type B -Slowly zap hull and shields from other ships and replenishes your own. 3.Type-C Repairs Allies Flagships hulls and shields. .Ally Control 1. Allies link their battle computers to you, and you control their ships just like your own. Could be for a limited time and called Ally Autopilot .Explosives. You can plant them in the map and/or flag ships and you explode them by clicking icon again. .Mines Plant mines that can damage large ships but have no effects on small ships. They can have the effects of the different types of turrets, like Laser and Ballistic. Area of Effect Artillery Launch mortar/artillery shells that you have to click the screen to guide them, and land on slowly on selected spot. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 21, 2014 7:47 pm | Azurian | New Issue | |
Apr 21, 2014 7:48 pm | Azurian | Description Updated | |
Apr 23, 2014 8:54 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 23, 2014 8:54 am | Chris_McElligottPark | Status | new => considering |
Apr 24, 2014 2:25 pm | Ajnin | Note Added: 0036691 |