View Issue Details

IDProjectCategoryLast Update
0014340The Last FederationGameplay IdeaApr 24, 2014 2:25 pm
ReporterAzurian Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version1.001 (Bugfixes, Large Screen Resolution Support) 
Summary0014340: Idea: Nanite Swarm, Magnetizer, Thunderbolt , Ally Autopilot, Explosives, Mines, Area of Effect Artillery
Description.Magnetizer
Weapon that magnetizes ships similar to a tractor beam in AI WAR and causes ships to become magnetized and collide with each other.

.Thunderbolt
Similar to the Electric Shuttle or Lighting Nuke in AI War, the projectile travels in combat and explodes after 1 turn.

.Nanite Swarm
1. Type A- Infect large amount of ships and slowly kill them.

2. Type B -Slowly zap hull and shields from other ships and replenishes your own.

3.Type-C Repairs Allies Flagships hulls and shields.


.Ally Control
1. Allies link their battle computers to you, and you control their ships just like your own. Could be for a limited time and called Ally Autopilot

.Explosives.
You can plant them in the map and/or flag ships and you explode them by clicking icon again.

.Mines
Plant mines that can damage large ships but have no effects on small ships. They can have the effects of the different types of turrets, like Laser and Ballistic.

Area of Effect Artillery
Launch mortar/artillery shells that you have to click the screen to guide them, and land on slowly on selected spot.

TagsNo tags attached.
Internal Weight

Activities

Ajnin

Apr 24, 2014 2:25 pm

reporter   ~0036691

Missiles and mines would be awesome as MKI equipment

Issue History

Date Modified Username Field Change
Apr 21, 2014 7:47 pm Azurian New Issue
Apr 21, 2014 7:48 pm Azurian Description Updated
Apr 23, 2014 8:54 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 23, 2014 8:54 am Chris_McElligottPark Status new => considering
Apr 24, 2014 2:25 pm Ajnin Note Added: 0036691