View Issue Details

IDProjectCategoryLast Update
0014365The Last FederationBug - GameplayApr 22, 2014 3:06 pm
ReporterKalpa Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.002 (Tech Acquisitions And Planetary Attacks) 
Fixed in Version1.003 (Permadeath Becomes Optional) 
Summary0014365: The initial hull/shield bonuses remain until a save/load
DescriptionWhen you start the game, in the initial fight you have quite high hull/shield values. The values stick until you do a save/load, after which they become what I assume are the 'normal' values.

I'm assuming this is not intended behavior. This has also been reported before (check 0014272)

(this is also how my ship had 25 million shield in my first game after gaining a couple of techs...)
Tagsoverpowered
Internal WeightNew

Relationships

related to 0014272 resolvedkeith.lamothe shield and hull hp are randomly reduced 

Activities

Kalpa

Apr 21, 2014 10:38 pm

reporter   ~0036406

Last edited: Apr 21, 2014 10:43 pm

Hrhm. Still new to Mantis. Check "0014272"? "0014272" 0014272 ... I give up. Have to head to work anyway.

A-ha! I added a relation and got something good out of it. Although it probably should be a duplicate, not related to. Now off to work I go.

Dredrick

Apr 22, 2014 12:03 pm

reporter   ~0036443

Last edited: Apr 22, 2014 12:15 pm

I don't think this is just an issue with the player ship having extra Hull and Shield during the first mission, coupled with an odd save/load trigger to remove that. The player ship descriptions say that different ships should have different stats, but this is not the case in game. I've tested each of the starting ships and they all have the same Hull and Shield values, with and without the reduction after reload.

Initial Stats
189,000 Hull
166,400 Shield

After Reload
108,675 Hull
 27,040 Shield

I cant say for sure that everyone is experiencing this issue, but I have yet to hear anyone definitively say that they are not.

keith.lamothe

Apr 22, 2014 3:06 pm

administrator   ~0036457

For 1.003:

* Fixed a bug where the beginning-of-combat logic that creates the player's ship object was using sometimes using stale precalculated values. In tests today this resulted in hull/shield strength maybe 15% too low. It now recalculates those values just before that operation.

* Fixed a major bug where the "when loading a game, regenerate the player ship's stats to account for any balance changes in updates since the game was saved" logic was actually using radically different stat-computation logic than what is normally used whenever a new ship design is created.
** This was causing massive drops in hull/shield health when saving and loading mid-combat.

Thanks :)

Issue History

Date Modified Username Field Change
Apr 21, 2014 10:38 pm Kalpa New Issue
Apr 21, 2014 10:38 pm Kalpa Note Added: 0036406
Apr 21, 2014 10:40 pm Kalpa Tag Attached: overpowered
Apr 21, 2014 10:41 pm Kalpa Note Edited: 0036406
Apr 21, 2014 10:42 pm Kalpa Relationship added related to 0014272
Apr 21, 2014 10:43 pm Kalpa Note Edited: 0036406
Apr 22, 2014 10:58 am Chris_McElligottPark Assigned To => keith.lamothe
Apr 22, 2014 10:58 am Chris_McElligottPark Status new => assigned
Apr 22, 2014 12:03 pm Dredrick Note Added: 0036443
Apr 22, 2014 12:15 pm Dredrick Note Edited: 0036443
Apr 22, 2014 3:06 pm keith.lamothe Internal Weight => New
Apr 22, 2014 3:06 pm keith.lamothe Note Added: 0036457
Apr 22, 2014 3:06 pm keith.lamothe Status assigned => resolved
Apr 22, 2014 3:06 pm keith.lamothe Fixed in Version => 1.003 (Permadeath Becomes Optional)
Apr 22, 2014 3:06 pm keith.lamothe Resolution open => fixed