View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014393 | The Last Federation | Gameplay Idea | Apr 22, 2014 7:37 am | May 2, 2014 12:06 pm | |
Reporter | Histidine | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.002 (Tech Acquisitions And Planetary Attacks) | ||||
Fixed in Version | 1.010 (Pacing And RCI) | ||||
Summary | 0014393: Change restrictions on planetary bombardment | ||||
Description | Currently, invasion forces cannot bombard a planet if there is more than one defense armada orbiting it. The "one instead of zero" rule doesn't always help (I'm seeing planets reliably keep three armadas up at a time, since they don't seem to take damage at all - see the save in 0014247), and it's also awfully arbitrary. In its place I propose a smooth curve based on the relative strength of the two forces (originally here: http://www.arcengames.com/forums/index.php/topic,15337.msg169590.html#msg169590) If attacker fleet strength >= X times defender fleet strength, attackers can bombard while defender armadas are still present are still up, at Y times their full strength. X can be any number, but shouldn't be too high (otherwise it's pointless). Y = 1 - (defender strength/attacker strength). Nerf base bombardment strength accordingly. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Additional note based on new information about the battle mechanics: The 1.006 changelog indicates that attacker armadas will attack defenders rather than bombing, if any defenders are present. This is good up to a point, but since attacker strength in ship-to-ship fights grows weaker the more armadas that have ganged up on the defending armada thus far that tick, eventually the damage they can do drops so low it's not worthwhile (after 5 battles the attacker is doing less than half damage). In that case, it'd be more worthwhile to do something else. Accordingly, it may be appropriate to cap the number of fights a defender armada can participate in per tick to, say, 5 (makes sense, there's only so many attackers you can surround them with at once). If all the defenders are out of fights for that day, the remaining attacker armadas can go ahead and bomb the planet. |
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I think that the complaint here is kind of outdated, but I've made a note for Keith to come and check on this and respond (it's on his internal list a ways down, so it may be a bit), and he can comment better one way or the other. At the time of the original post, you were absolutely right that there were a lot of problems, but things have changed substantially since then. Thanks! |
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Well, 1.010 implemented the limit suggested in the note (albeit for apparently different reasons). In fact, it's lower than I would have proposed. So I guess this can be marked as resolved :) |
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Fair enough! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 22, 2014 7:37 am | Histidine | New Issue | |
May 1, 2014 11:52 am | Histidine | Note Added: 0037125 | |
May 1, 2014 3:01 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 1, 2014 3:01 pm | Chris_McElligottPark | Status | new => assigned |
May 1, 2014 3:03 pm | Chris_McElligottPark | Note Added: 0037166 | |
May 2, 2014 10:03 am | Histidine | Note Added: 0037233 | |
May 2, 2014 12:06 pm | Chris_McElligottPark | Internal Weight | => New |
May 2, 2014 12:06 pm | Chris_McElligottPark | Note Added: 0037251 | |
May 2, 2014 12:06 pm | Chris_McElligottPark | Status | assigned => resolved |
May 2, 2014 12:06 pm | Chris_McElligottPark | Fixed in Version | => 1.010 (Pacing And RCI) |
May 2, 2014 12:06 pm | Chris_McElligottPark | Resolution | open => fixed |