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IDProjectCategoryLast Update
0014429The Last FederationBug - GameplayApr 26, 2014 6:58 pm
ReporterGC13 Assigned To 
Status newResolutionopen 
Product Version1.002 (Tech Acquisitions And Planetary Attacks) 
Summary0014429: Getting a serious disease on a planet is essentially a permanent death sentence
DescriptionI've seen a common behavior with diseases: one will strike a planet, then rather quickly its death rate will exceed its birth rate and the population will drop rapidly. The planet will then sit there with one million people, no natural birth rate, and a natural death rate still numbering in the millions. Permanently. If a plague drops medical or environmental, those will continue to drop dutifully long after any sensible period.

I'm attaching a saved game where the Evucks have had three planets dropped to one million people by plagues, as well as a screenshot of the detailed info screen of a planet affected. A different Evuck world eventually did gets its natural birth rate back (if it ever lost it, which I sadly did not check), but it still can't seem to get above one million people for more than one month.
TagsNo tags attached.
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Relationships

related to 0014357 new Plagues never end 
related to 0014244 new Disease problems 

Activities

GC13

Apr 22, 2014 5:11 pm

reporter  

ThreePlaguedPlanets.save (654,817 bytes)

GC13

Apr 22, 2014 5:12 pm

reporter  

plagued planet.jpg (355,890 bytes)

pepboy

Apr 22, 2014 5:52 pm

reporter   ~0036467

I had the same issue in one of my games with an environmental catastrophe in which the environment eventually got to -12000. Despite having great relations, I didn't see any option to cure the planet of the negative event, which lasted for 125+ months. Perhaps there was a research + building option available that I didn't know about, but it certainly put that species at a great disadvantage.

Aswin

Apr 22, 2014 7:21 pm

reporter   ~0036473

Once a population hits 1m from disease the medical stat could normalize back to game starting levels, to show that now all people left on the planet are immune.

I don't think that is the optimum solution (I'd have to understand the math behind it all to make any suggestions) but it's a quick fix.

Should RCI stats have a min/max?

GC13

Apr 22, 2014 7:28 pm

reporter   ~0036474

The loss of the birth rate doesn't seem to be related to the medical RCI. In the save I posted, one of the world has a medical rating of just -62, which is still high enough for a 7.69 medical compatibility (and as far as I can tell it would always be above one no matter how low the medical RCI got so long as the base compatibility was above five). Still, it says it's supposed to lose millions every month, and the monthly births entries are grayed out.

The medical *does* need to rebound if it was dropped by a plague, though. There just comes a point at which it's not worth it to improve a planet's rating anymore, and that's no fun.

Issue History

Date Modified Username Field Change
Apr 22, 2014 5:11 pm GC13 New Issue
Apr 22, 2014 5:11 pm GC13 File Added: ThreePlaguedPlanets.save
Apr 22, 2014 5:12 pm GC13 File Added: plagued planet.jpg
Apr 22, 2014 5:52 pm pepboy Note Added: 0036467
Apr 22, 2014 7:21 pm Aswin Note Added: 0036473
Apr 22, 2014 7:28 pm GC13 Note Added: 0036474
Apr 22, 2014 11:34 pm Histidine Relationship added related to 0014244
Apr 26, 2014 6:58 pm wyvern83 Relationship added related to 0014357