View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014452 | The Last Federation | Gameplay Issue | Apr 22, 2014 8:44 pm | Apr 22, 2014 9:18 pm | |
Reporter | MaxAstro | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.002 (Tech Acquisitions And Planetary Attacks) | ||||
Fixed in Version | 1.003 (Permadeath Becomes Optional) | ||||
Summary | 0014452: Death is a Bad Idea | ||||
Description | As I continue to play this game, I am really coming to believe exactly what the summary says: Death being a game over is outright detrimental to the game. Especially since it can really come out of nowhere at times. And ~especially~ since save scumming makes it a non-issue in any combat you can escape. My suggestion would be for it to instead impose a time penalty. If you "die", your ship performs an emergency warp to escape... but you have to spend some reasonable amount of time sitting there fixing your ship while the solar system moves on without you. This also plays really nicely with Ironman; right now, death is a non-penalty even in Ironman, since you can still reload your pre-death save. With this change, the game could just save when you die. I really strongly believe that gameovers should only come from the grand strategy game, not from individual combats. Losing a combat should punish you, not force you to reload an earlier save. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0014345 | resolved | Chris_McElligottPark | Idea: Triple Hull System like in Fighting Games. |
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Thanks! * There is now a new option in Advanced Start called "Permadeath." With that option on, things work like they have been up until now. That now defaults to off, however. Without permadeath toggled on (and it is automatically off in all older savegames, now): ** When you are on the very brink of death in battle, you'll always warp out just in the nick of time, instead. This then takes you to the hydral planet, or the black market. ** Depending on your strategic difficulty, you will lose either 6, 12, or 20 months of time to fast-forwarding while you retreat and repair your ship. This is a nontrivial penalty, in that things on the solar map may get out of hand -- so just fighting until you die still isn't the best idea; withdrawing is better. However, if you do wind up making a mistake that gets you killed, it's not just something that encourages savescumming by putting its boot in your face. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 22, 2014 8:44 pm | MaxAstro | New Issue | |
Apr 22, 2014 8:52 pm | GC13 | Relationship added | related to 0014345 |
Apr 22, 2014 9:18 pm | Chris_McElligottPark | Internal Weight | => New |
Apr 22, 2014 9:18 pm | Chris_McElligottPark | Note Added: 0036484 | |
Apr 22, 2014 9:18 pm | Chris_McElligottPark | Status | new => resolved |
Apr 22, 2014 9:18 pm | Chris_McElligottPark | Fixed in Version | => 1.003 (Permadeath Becomes Optional) |
Apr 22, 2014 9:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 22, 2014 9:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |