View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001448 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Nov 18, 2010 10:56 am | Nov 19, 2010 12:18 pm | |
Reporter | TheDeadlyShoe | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.036 | ||||
Fixed in Version | 4.038 | ||||
Summary | 0001448: Spire Mini Rams are confusing | ||||
Description | It's unclear what they can even attack. Most targets, even most guardians, are immune to the mini rams. They seem decently effective against what they can attack, but im not even sure what those things are. A particular standout was a neinzul enclave ship with 16 million hp - surely that counts? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Oops, I forgot to give them something other than blade attack! Yeah, that would be trouble. |
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* The Core Neinzul Melee Guard Posts and all the spire Mini Rams now have a shot type of Ram instead of Blades. The Ram is also a melee type, but ships aren't immune to it. |
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Rams are also hilariously ineffective against force fields. :D I'll upload a screenshot when I get home (I played a 15 minute defender and had 800 rams flowing around my FF bubble to get at my harvesters) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 18, 2010 10:56 am | TheDeadlyShoe | New Issue | |
Nov 18, 2010 10:59 am | Chris_McElligottPark | Note Added: 0003891 | |
Nov 18, 2010 10:59 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 18, 2010 10:59 am | Chris_McElligottPark | Status | new => confirmed |
Nov 18, 2010 4:38 pm | Chris_McElligottPark | Note Added: 0003912 | |
Nov 18, 2010 4:38 pm | Chris_McElligottPark | Status | confirmed => resolved |
Nov 18, 2010 4:38 pm | Chris_McElligottPark | Fixed in Version | => 4.038 |
Nov 18, 2010 4:38 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 19, 2010 12:18 pm | Draco18s | Note Added: 0003982 |