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IDProjectCategoryLast Update
0014495The Last FederationGameplay IssueMay 5, 2014 11:06 am
ReporterLjas Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version1.003 (Permadeath Becomes Optional) 
Summary0014495: Time control when time passes after combat
DescriptionSuper fast forward tends to be resource intensive in the mid to late game, and watching several months fly past withing a couple of frames can leave you wondering what actually happened in the solar system during that time. There's also an issue of the 2d puffs of smoke from ground attacks stacking to insane levels during super fast forward and chugging lower end GPUs from the sheer amount of them.

It would be appreciated if we could control the passing of time after combat (win or lose) like we can in dispatch missions, if only to have mercy on the lower end PCs.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

May 5, 2014 11:06 am

administrator   ~0037404

The puffs of smoke and so forth are fixed now. In general with these, this is intended to be a "you were away and this happened, it's not like you can change it anyway" sort of a vibe, as opposed to the dispatch missions where you are actively participating in being away. Anyhow, the core of your complaint I think should be addressed now -- also with the general slowdown in the solar map stuff going crazy in a short amount of time, that should also help.

Issue History

Date Modified Username Field Change
Apr 23, 2014 11:51 am Ljas New Issue
May 5, 2014 11:06 am Chris_McElligottPark Internal Weight => New
May 5, 2014 11:06 am Chris_McElligottPark Note Added: 0037404
May 5, 2014 11:06 am Chris_McElligottPark Status new => closed
May 5, 2014 11:06 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 5, 2014 11:06 am Chris_McElligottPark Resolution open => no change required