View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014495 | The Last Federation | Gameplay Issue | Apr 23, 2014 11:51 am | May 5, 2014 11:06 am | |
Reporter | Ljas | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 1.003 (Permadeath Becomes Optional) | ||||
Summary | 0014495: Time control when time passes after combat | ||||
Description | Super fast forward tends to be resource intensive in the mid to late game, and watching several months fly past withing a couple of frames can leave you wondering what actually happened in the solar system during that time. There's also an issue of the 2d puffs of smoke from ground attacks stacking to insane levels during super fast forward and chugging lower end GPUs from the sheer amount of them. It would be appreciated if we could control the passing of time after combat (win or lose) like we can in dispatch missions, if only to have mercy on the lower end PCs. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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The puffs of smoke and so forth are fixed now. In general with these, this is intended to be a "you were away and this happened, it's not like you can change it anyway" sort of a vibe, as opposed to the dispatch missions where you are actively participating in being away. Anyhow, the core of your complaint I think should be addressed now -- also with the general slowdown in the solar map stuff going crazy in a short amount of time, that should also help. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 23, 2014 11:51 am | Ljas | New Issue | |
May 5, 2014 11:06 am | Chris_McElligottPark | Internal Weight | => New |
May 5, 2014 11:06 am | Chris_McElligottPark | Note Added: 0037404 | |
May 5, 2014 11:06 am | Chris_McElligottPark | Status | new => closed |
May 5, 2014 11:06 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 5, 2014 11:06 am | Chris_McElligottPark | Resolution | open => no change required |