View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014520 | The Last Federation | Gameplay Issue | Apr 23, 2014 5:01 pm | Apr 24, 2014 9:51 am | |
Reporter | Raide | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.004 (x64 Linux Build) | ||||
Fixed in Version | 1.005 Beta (Holy Smokes It's Big) | ||||
Summary | 0014520: "Smuggle in Resistance Fighter" mission is awful | ||||
Description | See my screenshots. The two ships that follow you just meander around and refuse to go to the node. It also feels pointless since after you wiped out all enemies resistance, you have to keep going back and forth to pick up two more ships, and then just standby at the node until the ships find their way, which at this build of the game, may took 50+ turns and luck. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0014306 | resolved | keith.lamothe | Smuggle In Resistance Fighters is painful, un-fun, and didn't have a visible effect |
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I think clearing the way for just the first two ships would be enough. My problem is that the concept of this mission is unique, but in execution it turns into another mission to destroy all of the enemy ships. |
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Also have been discussed in steam http://steamcommunity.com/app/273070/discussions/0/558753804527152651/ and it seemed like if there's past ticket for it, I missed them. |
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For 1.005: === "Smuggle In Resistance Fighter" Overhaul === * Now instead of the troop ships following you in pairs (with the others basically doing nothing until the previous pair either makes it through or dies), all 10 troop ships will be active from the start. * Rather than following you, the troop ships beeline towards the drop zone. They use a sort of "follow the leader" movement so they don't all clump up to make one big target. * Fixed some bugs where the "if a side is in situation X, all that side's ships should go on the attack" logic was interfering with the troop transports. * Fixed a bug where you could not select a technically-dead race (no planets left) for the mission, even if that race had pirate bases to supply the troops. * Fixed a bug where some "attack target offset" logic added way after the smuggle-resistance contract was making the troop transports go very strange places. Thanks :) |
Date Modified | Username | Field | Change |
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Apr 23, 2014 5:01 pm | Raide | New Issue | |
Apr 23, 2014 5:01 pm | Raide | File Added: 2014-04-24_00006_m.jpg | |
Apr 23, 2014 5:53 pm | casualsax | Note Added: 0036583 | |
Apr 23, 2014 6:32 pm | GC13 | Relationship added | duplicate of 0014306 |
Apr 23, 2014 10:09 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 23, 2014 10:09 pm | Chris_McElligottPark | Status | new => assigned |
Apr 23, 2014 11:17 pm | Raide | Note Added: 0036610 | |
Apr 24, 2014 9:51 am | keith.lamothe | Internal Weight | => New |
Apr 24, 2014 9:51 am | keith.lamothe | Note Added: 0036639 | |
Apr 24, 2014 9:51 am | keith.lamothe | Status | assigned => resolved |
Apr 24, 2014 9:51 am | keith.lamothe | Fixed in Version | => 1.005 Beta (Holy Smokes It's Big) |
Apr 24, 2014 9:51 am | keith.lamothe | Resolution | open => fixed |