View Issue Details

IDProjectCategoryLast Update
0014524The Last FederationBalance IssueApr 25, 2014 1:24 pm
ReporterAswin Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.004 (x64 Linux Build) 
Fixed in Version1.005 Beta (Holy Smokes It's Big) 
Summary0014524: Ability to repeatedly raid pirates for bribe items makes the game too easy
DescriptionEach raid generally gives the player 1 bribe item, and 3 more if they board the freighters (moving over them). Makes buying bribe items useless. I've included a screenshot of all the bribe items I have (and these are just the ones I haven't got around to using yet). This is after somewhere around seven raids.

Hard strategic layer feels too easy currently and I think this is a large contributing factor.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0014434 resolvedkeith.lamothe Player has no incentive to destroy pirate bases 
parent of 0014569 new Pirate slave grind 
Not all the children of this issue are yet resolved or closed.

Activities

Aswin

Apr 23, 2014 6:16 pm

reporter  

2014-04-23_00002.jpg (430,255 bytes)

ptarth

Apr 23, 2014 8:54 pm

reporter   ~0036598

Raiding pirate freighters is the most profitable action in the game. In a mission you get between 2-4 (maybe more) freighters. Each gives you 1 item, plus the bonus item for completing the mission. In addition, by killing the pirate flagships you can gain between 0-9 pilots per mission. The Skylaxians, for example, will buy them back at $100 each. Lastly, you gain credit for killing ships, a pittance (if anything for the freighters, and a hefty 0000042:0000300 for the flagships and escorts).

Furthermore, the length of the raid makes this action even better, the base length is ~0.10 months, plus ~0.05 months per 3 turns after that (examples, 3 turns = 0.15 months, 9 turns 0.20 months, 14 turns = 0.33 months).

So for a single average freighter raid you can get 3 freighters ($400 worth of items), 1 flagship ($300), and 4.5 pilots ($450) in 6 turns which is a total of $1150) in 0.2 months. Doing 5 raids per month nets you $5750. More importantly, it causes 0 influence changes.

In comparison, most other actions are horrible, for example, you can provide medical help which gives you ~$75, ~+0.2 influence, and +1 Medical RCS per month.

The opposite point is that most other actions don't give you any credits worth mentioning, especially without a prohibitive influence cost. The best source is the anti-AFA missions which net $30k-90k for an extremely long and drawn out battle. Robbing resources from a target player was previously very abusive, now the influence penalties make it completely unattractive (unless everyone is at war with your target, then it is golden). Likewise, selling pilots as slaves is also prohibitively influence expensive.

Histidine

Apr 24, 2014 7:19 am

reporter   ~0036626

It'd make sense for pirate convoy population to be limited. They shouldn't be endlessly appearing out of thin air given that other things don't behave this way.

Prokofiev

Apr 24, 2014 9:44 am

reporter   ~0036635

Last edited: Apr 24, 2014 2:06 pm

I personally don't have a problem with raiding pirates, since there are negatives attached:

1) Sometimes they're owned by one of the other races. A big, creeping malus for those raids, there. (Might be useful to make this a more common condition.)

2) The items give very little influence bonus, in my experience, at least.

3) On a higher tactical setting, in later games, I don't come away with the kind of ship booty you do. Maybe it's just because I'm not as good at handling that part of the game, but my loot's much more meager.

4) Pirates can become very powerful as the game progresses. I find them only a pushover very early on.

Aswin

Apr 24, 2014 3:28 pm

reporter   ~0036704

Certain bribe items give you crazy amounts of leverage with the Burlust, that combined with the amount of bribe items you can get from raiding makes getting them into the federation trivial.

Prokofiev

Apr 24, 2014 6:52 pm

reporter   ~0036736

Point. But couldn't that be addressed by fixing the issue just with the Burlust?

Aswin

Apr 24, 2014 6:53 pm

reporter   ~0036738

Last edited: Apr 24, 2014 6:57 pm

I'll leave that up to the devs :)

Also I'd like to know if raiding has any bearing on Pirate strength. It just seems strange that the player can raid forever if they want to. Surely the pirates would bring the fight to you or just close shop and move on if they were getting hit hard all the time.

Besides, it's ironic that pirates are being pirated. Why not combine the missions and have destroying bases give bribe items?

keith.lamothe

Apr 25, 2014 1:02 pm

administrator   ~0036774

For 1.005:

* Raiding pirate convoys now follows the pattern of search for hydral tech: there has to have been a pirate-convoy-signal (they're announced on the right sidebar like with the hydral signals), rather than just letting you repeatedly raid pirate convoys over and over again.

Thanks :)

Aswin

Apr 25, 2014 1:24 pm

reporter   ~0036778

Nice fix

Issue History

Date Modified Username Field Change
Apr 23, 2014 6:16 pm Aswin New Issue
Apr 23, 2014 6:16 pm Aswin File Added: 2014-04-23_00002.jpg
Apr 23, 2014 6:18 pm Aswin Relationship added related to 0014434
Apr 23, 2014 8:54 pm ptarth Note Added: 0036598
Apr 23, 2014 10:08 pm Chris_McElligottPark Assigned To => keith.lamothe
Apr 23, 2014 10:08 pm Chris_McElligottPark Status new => assigned
Apr 24, 2014 7:19 am Histidine Note Added: 0036626
Apr 24, 2014 9:44 am Prokofiev Note Added: 0036635
Apr 24, 2014 12:22 pm Prokofiev Note Edited: 0036635
Apr 24, 2014 2:01 pm ptarth Relationship added parent of 0014569
Apr 24, 2014 2:06 pm Prokofiev Note Edited: 0036635
Apr 24, 2014 3:28 pm Aswin Note Added: 0036704
Apr 24, 2014 6:52 pm Prokofiev Note Added: 0036736
Apr 24, 2014 6:53 pm Aswin Note Added: 0036738
Apr 24, 2014 6:57 pm Aswin Note Edited: 0036738
Apr 25, 2014 1:02 pm keith.lamothe Internal Weight => New
Apr 25, 2014 1:02 pm keith.lamothe Note Added: 0036774
Apr 25, 2014 1:02 pm keith.lamothe Status assigned => resolved
Apr 25, 2014 1:02 pm keith.lamothe Fixed in Version => 1.005 Beta (Holy Smokes It's Big)
Apr 25, 2014 1:02 pm keith.lamothe Resolution open => fixed
Apr 25, 2014 1:24 pm Aswin Note Added: 0036778