View Issue Details

IDProjectCategoryLast Update
0014574The Last FederationBalance IssueMay 5, 2014 11:50 am
ReporterFaulty Logic Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.004 (x64 Linux Build) 
Summary0014574: Trade makes Federating trivial
DescriptionEstablish trade routes early: smooth sailing for the rest of the game. Sometimes there are hiccups, but nothing threatening.

Proposed fix:

No trading with non-spacefaring races. Because nothing bad can happen to non-spacefarers, goodwill is guaranteed.

Trade routes should provide much lower per-month relationship boosts.

Trading goodwill should slow as the total attitude approaches 90 (the magic Federation number).

Andor Trade union powers should be much more expensive.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0014580 new Burlusts should increase relationship as War goes on + from killing their ships. 
related to 0014621 feedbackChris_McElligottPark Player needs tools other than trade to build relationships between races 

Activities

SuperCactus

Apr 24, 2014 3:02 pm

reporter   ~0036697

The bonus in relations provided by trading could stop increasing at a given amount.

pepboy

Apr 24, 2014 3:20 pm

reporter   ~0036702

Last edited: Apr 24, 2014 3:20 pm

I like the idea to slow it down / stop it at some point, but one alternative:

Trade should only increase relationships for trade-loving species. Burlusts should not be increasing their relationships/influence with other species through trade.

The Boarians should actively dislike trade! They're isolationist by nature.

That being said, trade between Andors and Boarians could increase Andors' relationship with Boarians while decreasing Boarians' relationship with Andors.

Skylaxians and Andors like trade a reasonable amount. Actuians get double bonus from trade. And so on.

Edit: Perhaps Andors relationship status with trade should depend on the party in power. If isolationists come to power, any trade deals are automatically stopped.

SuperCactus

Apr 24, 2014 3:23 pm

reporter   ~0036703

That's great ideas, I really like those lore related things.

Tridus

Apr 24, 2014 3:47 pm

reporter   ~0036710

"That being said, trade between Andors and Boarians could increase Andors' relationship with Boarians while decreasing Boarians' relationship with Andors."

That doesn't make sense. If they don't like trading with the Andors, they would just stop trading with the Andors. Continuing to trade when it lowers their relationship is just weird and counter intuitive.

pepboy

Apr 24, 2014 4:07 pm

reporter   ~0036714

Tridus -- I get the idea that from trade, everyone benefits or else they wouldn't participate. I see two reasons why this might not be the case for the Boarians:

1. They are only trading because you, the Hydral, have negotiated a trade agreement. So they dislike the trading but will do it if you have a high enough relationship with them. (Perhaps it should just cost a lot of influence with the Boarians then, rather than with the Andors).

2. The regent has agreed to the trade, but the common Boarians dislike it. Thus, if the relationship indicates the overall sentiment of Boarians toward other races, they might dislike that race for coming to their planet.

3. Perhaps the Boarians should not be trading in general, if they are isolationist.

I just felt the story of the Boarians could play a larger role in how they interact with other species when it comes to trade. Perhaps not negative and you can just make it so Boarians begrudgingly accept trade (~0 influence) while Burlusts gain some small relationship bonus (perhaps they are trading for weapons).

Tridus

Apr 24, 2014 7:48 pm

reporter   ~0036744

I'd be more okay with it if they refuse to trade in general, or if they're annoyed at you for goading them into trade. It just seems awfully odd to me that you can get a trade route set up and they progressively dislike the people on the other end, despite it being a mutal trade route.

Chris_McElligottPark

May 5, 2014 11:50 am

administrator   ~0037420

Resolved in later versions, thanks!

Issue History

Date Modified Username Field Change
Apr 24, 2014 2:38 pm Faulty Logic New Issue
Apr 24, 2014 3:02 pm SuperCactus Note Added: 0036697
Apr 24, 2014 3:20 pm pepboy Note Added: 0036702
Apr 24, 2014 3:20 pm pepboy Note Edited: 0036702
Apr 24, 2014 3:23 pm SuperCactus Note Added: 0036703
Apr 24, 2014 3:36 pm pepboy Relationship added related to 0014580
Apr 24, 2014 3:47 pm Tridus Note Added: 0036710
Apr 24, 2014 4:07 pm pepboy Note Added: 0036714
Apr 24, 2014 7:48 pm Tridus Note Added: 0036744
Apr 25, 2014 3:09 pm windgen Relationship added related to 0014621
May 5, 2014 11:50 am Chris_McElligottPark Internal Weight => New
May 5, 2014 11:50 am Chris_McElligottPark Note Added: 0037420
May 5, 2014 11:50 am Chris_McElligottPark Status new => resolved
May 5, 2014 11:50 am Chris_McElligottPark Resolution open => fixed
May 5, 2014 11:50 am Chris_McElligottPark Assigned To => Chris_McElligottPark